Refactor: BLI_path_util (part 2)
Use BKE_appdir/tempdir naming prefix for functions extracted from BLI_path_util
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@@ -130,6 +130,8 @@ extern "C" {
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#include "DNA_scene_types.h"
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#include "PHY_IPhysicsEnvironment.h"
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extern "C" {
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#include "BKE_main.h"
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#include "BKE_global.h"
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#include "BKE_library.h"
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@@ -137,6 +139,7 @@ extern "C" {
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#include "BLI_blenlib.h"
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#include "GPU_material.h"
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#include "MEM_guardedalloc.h"
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}
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/* for converting new scenes */
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#include "KX_BlenderSceneConverter.h"
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@@ -2072,7 +2075,7 @@ PyObject *initGamePlayerPythonScripting(const STR_String& progname, TPythonSecur
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* somehow it remembers the sys.path - Campbell
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*/
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static bool first_time = true;
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const char * const py_path_bundle = BLI_get_folder(BLENDER_SYSTEM_PYTHON, NULL);
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const char * const py_path_bundle = BKE_appdir_folder_id(BLENDER_SYSTEM_PYTHON, NULL);
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#if 0 // TODO - py3
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STR_String pname = progname;
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