** Note: two new files added, projectfiles will need an update.

Scripts:
  Campbell Barton (Ideasman, thanks) updated his Wavefront OBJ importer.
BPython:
- Finally committed pending contributions:
    Chris Keith wrote the Blender.Sound module -- still some testing to do this week;
    Joseph (joeedh) added the OnLoad scene script event;
    Satish Goda added 6 GLU functions to Blender.BGL.  Great additions, thanks all!
- Small changes to Blender.Load (leave editmode as Blender wants) and Window.EditMode (allow definition of "undo string");
- Fixed bug #1539: Window.RedrawAll() crashed Blender if an empty spacescript was available while using it in a gui-less script.
- doc updates.
This commit is contained in:
2004-08-17 04:26:00 +00:00
parent 5a39312392
commit 446e1fae7c
19 changed files with 874 additions and 161 deletions

View File

@@ -201,7 +201,7 @@ def GetViewMatrix ():
@return: the current matrix.
"""
def EditMode(enable = -1):
def EditMode(enable = -1, undo_msg = 'From script'):
"""
Get and optionally set the current edit mode status: in or out.
@@ -221,7 +221,12 @@ def EditMode(enable = -1):
- 1: enter edit mode.
It's not an error to try to change to a state that is already the
current one, the function simply ignores the request.
current one, the function simply ignores the request.
@type undo_msg: string
@param undo_msg: only needed when exiting edit mode (EditMode(0)). This
string is used as the undo message in the Mesh->Undo History submenu in
the 3d view header. Max length is 63, strings longer than that get
clamped.
@rtype: int (bool)
@return: 0 if Blender is not in edit mode right now, 1 otherwise.
@warn: this is an important function. NMesh operates on normal Blender