New math util funcitons:
- equals_v2v2 - project_v2_v2v2 - isect_seg_seg_v2_point which would be necessery for my further multires interpolation commit M_Geometry_LineIntersect2D now uses isect_seg_seg_v2_point(). Behaviour of this function was changed a bit -- it haven't returned intersection point in several cases when two segments are making angle.
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@@ -124,6 +124,7 @@ void mid_v3_v3v3(float r[3], const float a[3], const float b[3]);
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MINLINE int is_zero_v3(const float a[3]);
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MINLINE int is_one_v3(const float a[3]);
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MINLINE int equals_v2v2(const float *v1, const float *v2);
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MINLINE int equals_v3v3(const float a[3], const float b[3]);
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MINLINE int compare_v3v3(const float a[3], const float b[3], const float limit);
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MINLINE int compare_len_v3v3(const float a[3], const float b[3], const float limit);
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@@ -149,6 +150,7 @@ void angle_quad_v3(float angles[4], const float v1[3], const float v2[3], const
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/********************************* Geometry **********************************/
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void project_v2_v2v2(float c[2], const float v1[2], const float v2[2]);
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void project_v3_v3v3(float r[3], const float p[3], const float n[3]);
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void reflect_v3_v3v3(float r[3], const float v[3], const float n[3]);
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void ortho_basis_v3v3_v3(float r1[3], float r2[3], const float a[3]);
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