Added game soft body settings, and cleaned up layout there slightly.
Also converted some other percentage properties to use sliders, and a few other small layout tweaks.
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@@ -361,9 +361,9 @@ class ConstraintButtonsPanel(bpy.types.Panel):
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def STRETCH_TO(self, layout, con):
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self.target_template(layout, con)
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col = layout.column(align=True)
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col.itemR(con, "original_length", text="Rest Length")
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col.itemO("constraint.stretchto_reset")
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row = layout.row()
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row.itemR(con, "original_length", text="Rest Length")
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row.itemO("constraint.stretchto_reset", text="Reset")
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col = layout.column()
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col.itemR(con, "bulge", text="Volume Variation")
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@@ -395,19 +395,21 @@ class ConstraintButtonsPanel(bpy.types.Panel):
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row = layout.row()
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row.itemR(con, "disable_linked_collision", text="No Collision")
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row.itemR(con, "draw_pivot")
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row.itemR(con, "draw_pivot", text="Display Pivot")
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split = layout.split()
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col = split.column()
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col.itemR(con, "pivot_x")
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col.itemR(con, "pivot_y")
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col.itemR(con, "pivot_z")
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col = split.column(align=True)
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col.itemL(text="Pivot:")
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col.itemR(con, "pivot_x", text="X")
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col.itemR(con, "pivot_y", text="Y")
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col.itemR(con, "pivot_z", text="Z")
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col = split.column()
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col.itemR(con, "axis_x")
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col.itemR(con, "axis_y")
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col.itemR(con, "axis_z")
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col = split.column(align=True)
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col.itemL(text="Axis:")
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col.itemR(con, "axis_x", text="X")
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col.itemR(con, "axis_y", text="Y")
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col.itemR(con, "axis_z", text="Z")
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#Missing: Limit arrays (not wrapped in RNA yet)
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