missed this one too
scene.add_keying_set() --> scene.keying_sets.new() also removed the use_ prefix since argument names, since this is mainly for properties.
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@@ -238,7 +238,7 @@ class ANIM_OT_keying_set_export(bpy.types.Operator):
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# Add KeyingSet and set general settings
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f.write("# Keying Set Level declarations\n")
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f.write("ks= scene.add_keying_set(name=\"%s\")\n" % ks.name)
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f.write("ks= scene.keying_sets.new(name=\"%s\")\n" % ks.name)
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if not ks.is_path_absolute:
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f.write("ks.is_path_absolute = False\n")
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