Blender Internal:
* Remove some remaining (already commented) radiosity cruft.
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@@ -50,9 +50,6 @@ struct MTex;
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struct ImBuf;
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struct DerivedMesh;
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// RADIO REMOVED, Maybe this will be useful later
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//void RE_zbufferall_radio(struct RadView *vw, struct RNode **rg_elem, int rg_totelem, struct Render *re);
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/* particle.c, effect.c, editmesh_modes.c and brush.c, returns 1 if rgb, 0 otherwise */
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int externtex(struct MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta, const int thread);
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