BLI: reduce wasted memory in linear allocator
The main change is that large allocations are done separately now. Also, buffers that small allocations are packed into, have a maximum size now. Using larger buffers does not really provider performance benefits, but increases wasted memory.
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@@ -38,18 +38,20 @@ template<typename Allocator = GuardedAllocator> class LinearAllocator : NonCopya
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uintptr_t current_begin_;
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uintptr_t current_end_;
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int64_t next_min_alloc_size_;
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#ifdef DEBUG
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int64_t debug_allocated_amount_ = 0;
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#endif
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/* Buffers larger than that are not packed together with smaller allocations to avoid wasting
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* memory. */
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constexpr static inline int64_t large_buffer_threshold = 4096;
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public:
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LinearAllocator()
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{
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current_begin_ = 0;
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current_end_ = 0;
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next_min_alloc_size_ = 64;
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}
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~LinearAllocator()
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@@ -71,23 +73,23 @@ template<typename Allocator = GuardedAllocator> class LinearAllocator : NonCopya
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BLI_assert(alignment >= 1);
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BLI_assert(is_power_of_2_i(alignment));
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#ifdef DEBUG
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debug_allocated_amount_ += size;
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#endif
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const uintptr_t alignment_mask = alignment - 1;
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const uintptr_t potential_allocation_begin = (current_begin_ + alignment_mask) &
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~alignment_mask;
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const uintptr_t potential_allocation_end = potential_allocation_begin + size;
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if (potential_allocation_end <= current_end_) {
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#ifdef DEBUG
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debug_allocated_amount_ += size;
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#endif
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current_begin_ = potential_allocation_end;
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return reinterpret_cast<void *>(potential_allocation_begin);
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}
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else {
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this->allocate_new_buffer(size + alignment);
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if (size <= large_buffer_threshold) {
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this->allocate_new_buffer(size + alignment, alignment);
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return this->allocate(size, alignment);
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}
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return this->allocator_large_buffer(size, alignment);
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};
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/**
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@@ -195,7 +197,7 @@ template<typename Allocator = GuardedAllocator> class LinearAllocator : NonCopya
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}
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private:
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void allocate_new_buffer(int64_t min_allocation_size)
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void allocate_new_buffer(int64_t min_allocation_size, int64_t min_alignment)
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{
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for (int64_t i : unused_borrowed_buffers_.index_range()) {
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Span<char> buffer = unused_borrowed_buffers_[i];
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@@ -207,15 +209,28 @@ template<typename Allocator = GuardedAllocator> class LinearAllocator : NonCopya
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}
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}
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const int64_t size_in_bytes = power_of_2_min_u(
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std::max(min_allocation_size, next_min_alloc_size_));
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next_min_alloc_size_ = size_in_bytes * 2;
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/* Possibly allocate more bytes than necessary for the current allocation. This way more small
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* allocations can be packed together. Large buffers are allocated exactly to avoid wasting too
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* much memory. */
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int64_t size_in_bytes = min_allocation_size;
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if (size_in_bytes <= large_buffer_threshold) {
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/* Gradually grow buffer size with each allocation, up to a maximum. */
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const int64_t grow_size = 1 << std::min<int64_t>(owned_buffers_.size() + 6, 20);
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size_in_bytes = std::min(large_buffer_threshold, std::max(size_in_bytes, grow_size));
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}
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void *buffer = allocator_.allocate(size_in_bytes, 8, AT);
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void *buffer = allocator_.allocate(size_in_bytes, min_alignment, __func__);
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owned_buffers_.append(buffer);
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current_begin_ = (uintptr_t)buffer;
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current_end_ = current_begin_ + size_in_bytes;
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}
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void *allocator_large_buffer(const int64_t size, const int64_t alignment)
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{
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void *buffer = allocator_.allocate(size, alignment, __func__);
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owned_buffers_.append(buffer);
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return buffer;
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}
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};
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} // namespace blender
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@@ -1,6 +1,7 @@
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/* Apache License, Version 2.0 */
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#include "BLI_linear_allocator.hh"
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#include "BLI_rand.hh"
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#include "BLI_strict_flags.h"
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#include "testing/testing.h"
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@@ -115,4 +116,24 @@ TEST(linear_allocator, ConstructArrayCopy)
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EXPECT_EQ(span2[2], 3);
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}
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TEST(linear_allocator, AllocateLarge)
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{
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LinearAllocator<> allocator;
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void *buffer1 = allocator.allocate(1024 * 1024, 8);
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void *buffer2 = allocator.allocate(1024 * 1024, 8);
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EXPECT_NE(buffer1, buffer2);
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}
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TEST(linear_allocator, ManyAllocations)
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{
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LinearAllocator<> allocator;
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RandomNumberGenerator rng;
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for (int i = 0; i < 1000; i++) {
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int size = rng.get_int32(10000);
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int alignment = 1 << (rng.get_int32(7));
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void *buffer = allocator.allocate(size, alignment);
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EXPECT_NE(buffer, nullptr);
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}
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}
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} // namespace blender::tests
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