Cleanup a bit of the locked shape keys painting
It's still gives some slowdown when painting a locked key in the solid view, but since shape key is now longer being re-used by DM. but this change should still give some degree of speedup propagating delta onto the keyblock if i remember the code correct.
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@@ -222,24 +222,33 @@ static const MeshElemMap *cdDM_getPolyMap(Object *ob, DerivedMesh *dm)
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return cddm->pmap;
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}
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static bool can_pbvh_draw(Object *ob, DerivedMesh *dm)
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static bool check_sculpt_object_deformed(Object *object)
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{
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CDDerivedMesh *cddm = (CDDerivedMesh *) dm;
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Mesh *me = ob->data;
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int deformed = 0;
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bool deformed = false;
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/* active modifiers means extra deformation, which can't be handled correct
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/* Active modifiers means extra deformation, which can't be handled correct
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* on birth of PBVH and sculpt "layer" levels, so use PBVH only for internal brush
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* stuff and show final DerivedMesh so user would see actual object shape */
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deformed |= ob->sculpt->modifiers_active;
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* stuff and show final DerivedMesh so user would see actual object shape.
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*/
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deformed |= object->sculpt->modifiers_active;
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/* as in case with modifiers, we can't synchronize deformation made against
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* PBVH and non-locked keyblock, so also use PBVH only for brushes and
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* final DM to give final result to user */
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deformed |= ob->sculpt->kb && (ob->shapeflag & OB_SHAPE_LOCK) == 0;
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deformed |= object->sculpt->kb && (object->shapeflag & OB_SHAPE_LOCK) == 0;
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if (deformed)
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return 0;
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return deformed;
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}
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static bool can_pbvh_draw(Object *ob, DerivedMesh *dm)
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{
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CDDerivedMesh *cddm = (CDDerivedMesh *) dm;
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Mesh *me = ob->data;
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bool deformed = check_sculpt_object_deformed(ob);
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if (deformed) {
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return false;
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}
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return cddm->mvert == me->mvert || ob->sculpt->kb;
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}
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@@ -279,9 +288,8 @@ static PBVH *cdDM_getPBVH(Object *ob, DerivedMesh *dm)
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* this derivedmesh is just original mesh. it's the multires subsurf dm
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* that this is actually for, to support a pbvh on a modified mesh */
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if (!cddm->pbvh && ob->type == OB_MESH) {
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SculptSession *ss = ob->sculpt;
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Mesh *me = ob->data;
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int deformed = 0;
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bool deformed;
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cddm->pbvh = BKE_pbvh_new();
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cddm->pbvh_draw = can_pbvh_draw(ob, dm);
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@@ -293,7 +301,7 @@ static PBVH *cdDM_getPBVH(Object *ob, DerivedMesh *dm)
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pbvh_show_diffuse_color_set(cddm->pbvh, ob->sculpt->show_diffuse_color);
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deformed = ss->modifiers_active || me->key;
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deformed = check_sculpt_object_deformed(ob);
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if (deformed && ob->derivedDeform) {
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DerivedMesh *deformdm = ob->derivedDeform;
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