editmode undo stores data as mesh dna now, instead of bmesh copies. also fixed a bug related to vpaint and hide flags.
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@@ -66,7 +66,7 @@ int mesh_recalcTesselation(struct CustomData *fdata, struct CustomData *ldata,
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int totloop, int totpoly);
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void unlink_mesh(struct Mesh *me);
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void free_mesh(struct Mesh *me);
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void free_mesh(struct Mesh *me, int unlink);
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struct Mesh *add_mesh(char *name);
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struct Mesh *copy_mesh(struct Mesh *me);
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void mesh_update_customdata_pointers(struct Mesh *me);
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