Cleanup: use "filepath" instead of "filename" for full paths
Reserve "filename" when only the name component is used.
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@@ -2480,10 +2480,10 @@ bool RE_ReadRenderResult(Scene *scene, Scene *scenode)
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}
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void RE_layer_load_from_file(
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RenderLayer *layer, ReportList *reports, const char *filename, int x, int y)
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RenderLayer *layer, ReportList *reports, const char *filepath, int x, int y)
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{
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/* OCIO_TODO: assume layer was saved in default color space */
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ImBuf *ibuf = IMB_loadiffname(filename, IB_rect, NULL);
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ImBuf *ibuf = IMB_loadiffname(filepath, IB_rect, NULL);
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RenderPass *rpass = NULL;
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/* multiview: since the API takes no 'view', we use the first combined pass found */
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@@ -2498,7 +2498,7 @@ void RE_layer_load_from_file(
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RPT_ERROR,
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"%s: no Combined pass found in the render layer '%s'",
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__func__,
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filename);
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filepath);
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}
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if (ibuf && (ibuf->rect || ibuf->rect_float)) {
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@@ -2527,7 +2527,7 @@ void RE_layer_load_from_file(
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}
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else {
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BKE_reportf(
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reports, RPT_ERROR, "%s: failed to allocate clip buffer '%s'", __func__, filename);
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reports, RPT_ERROR, "%s: failed to allocate clip buffer '%s'", __func__, filepath);
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}
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}
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else {
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@@ -2535,21 +2535,21 @@ void RE_layer_load_from_file(
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RPT_ERROR,
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"%s: incorrect dimensions for partial copy '%s'",
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__func__,
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filename);
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filepath);
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}
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}
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IMB_freeImBuf(ibuf);
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}
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else {
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BKE_reportf(reports, RPT_ERROR, "%s: failed to load '%s'", __func__, filename);
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BKE_reportf(reports, RPT_ERROR, "%s: failed to load '%s'", __func__, filepath);
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}
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}
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void RE_result_load_from_file(RenderResult *result, ReportList *reports, const char *filename)
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void RE_result_load_from_file(RenderResult *result, ReportList *reports, const char *filepath)
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{
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if (!render_result_exr_file_read_path(result, NULL, filename)) {
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BKE_reportf(reports, RPT_ERROR, "%s: failed to load '%s'", __func__, filename);
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if (!render_result_exr_file_read_path(result, NULL, filepath)) {
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BKE_reportf(reports, RPT_ERROR, "%s: failed to load '%s'", __func__, filepath);
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return;
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}
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}
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