Cleanup: remove single backtick quotes

This isn't valid RST.
This commit is contained in:
2018-10-04 13:08:04 +10:00
parent ffa15f4b4a
commit 46eb050c9d
2 changed files with 24 additions and 24 deletions

View File

@@ -152,7 +152,7 @@ PyDoc_STRVAR(bpygpu_shader_transform_feedback_enable_doc,
" Start transform feedback operation.\n"
"\n"
" :return: true if transform feedback was succesfully enabled.\n"
" :rtype: `bool`\n"
" :rtype: bool\n"
);
static PyObject *bpygpu_shader_transform_feedback_enable(
BPyGPUShader *self, PyObject *arg)
@@ -181,9 +181,9 @@ PyDoc_STRVAR(bpygpu_shader_uniform_from_name_doc,
" Get uniform location by name.\n"
"\n"
" :param name: name of the uniform variable whose location is to be queried.\n"
" :type name: `str`\n"
" :type name: str\n"
" :return: the location of the uniform variable.\n"
" :rtype: `int`\n"
" :rtype: int\n"
);
static PyObject *bpygpu_shader_uniform_from_name(
BPyGPUShader *self, PyObject *arg)
@@ -210,9 +210,9 @@ PyDoc_STRVAR(bpygpu_shader_uniform_block_from_name_doc,
" Get uniform block location by name.\n"
"\n"
" :param name: name of the uniform block variable whose location is to be queried.\n"
" :type name: `str`\n"
" :type name: str\n"
" :return: the location of the uniform block variable.\n"
" :rtype: `int`\n"
" :rtype: int\n"
);
static PyObject *bpygpu_shader_uniform_block_from_name(
BPyGPUShader *self, PyObject *arg)
@@ -268,9 +268,9 @@ PyDoc_STRVAR(bpygpu_shader_uniform_vector_float_doc,
" Set the buffer to fill the uniform.\n"
"\n"
" :param location: location of the uniform variable to be modified.\n"
" :type location: `int`\n"
" :type location: int\n"
" :param buffer: buffer object with format float.\n"
" :type buffer: `buffer object`\n"
" :type buffer: buffer object\n"
" :param length:\n"
" size of the uniform data type:\n"
"\n"
@@ -281,9 +281,9 @@ PyDoc_STRVAR(bpygpu_shader_uniform_vector_float_doc,
" - 9: mat3\n"
" - 16: mat4\n"
"\n"
" :type length: `int`\n"
" :param count: specifies the number of elements, vector or matrices that are to be modified.\n"
" :type count: `int`\n"
" :type length: int\n"
" :param count: specifies the number of elements, vector or matrices that are to be modified.\n"
" :type count: int\n"
);
static PyObject *bpygpu_shader_uniform_vector_float(
BPyGPUShader *self, PyObject *args)
@@ -342,7 +342,7 @@ PyDoc_STRVAR(bpygpu_shader_uniform_bool_doc,
" Specify the value of a uniform variable for the current program object.\n"
"\n"
" :param name: name of the uniform variable whose location is to be queried.\n"
" :type name: `str`\n"
" :type name: str\n"
" :param seq: values that will be used to update the specified uniform variable.\n"
" :type seq: sequence of bools\n"
);
@@ -407,7 +407,7 @@ PyDoc_STRVAR(bpygpu_shader_uniform_float_doc,
" Specify the value of a uniform variable for the current program object.\n"
"\n"
" :param name: name of the uniform variable whose location is to be queried.\n"
" :type name: `str`\n"
" :type name: str\n"
" :param seq: values that will be used to update the specified uniform variable.\n"
" :type seq: sequence of numbers\n"
);
@@ -475,7 +475,7 @@ PyDoc_STRVAR(bpygpu_shader_uniform_int_doc,
" Specify the value of a uniform variable for the current program object.\n"
"\n"
" :param name: name of the uniform variable whose location is to be queried.\n"
" :type name: `str`\n"
" :type name: str\n"
" :param seq: values that will be used to update the specified uniform variable.\n"
" :type seq: sequence of numbers\n"
);
@@ -540,9 +540,9 @@ PyDoc_STRVAR(bpygpu_shader_attr_from_name_doc,
" Get attribute location by name.\n"
"\n"
" :param name: the name of the attribute variable whose location is to be queried.\n"
" :type name: `str`\n"
" :type name: str\n"
" :return: the location of an attribute variable.\n"
" :rtype: `int`\n"
" :rtype: int\n"
);
static PyObject *bpygpu_shader_attr_from_name(
BPyGPUShader *self, PyObject *arg)
@@ -649,15 +649,15 @@ PyDoc_STRVAR(bpygpu_shader_doc,
" to see full GLSL shader compilation and linking errors.\n"
"\n"
" :param vertexcode: vertex Shader Code.\n"
" :type vertexcode: `str`\n"
" :type vertexcode: str\n"
" :param fragcode: fragment Shader Code.\n"
" :type value: `str`\n"
" :type value: str\n"
" :param geocode: geometry Shader Code.\n"
" :type value: `str`\n"
" :type value: str\n"
" :param libcode: code with functions and presets to be shared between shaders.\n"
" :type value: `str`\n"
" :type value: str\n"
" :param defines: preprocessor directives.\n"
" :type value: `str`\n"
" :type value: str\n"
);
PyTypeObject BPyGPUShader_Type = {
PyVarObject_HEAD_INIT(NULL, 0)
@@ -694,7 +694,7 @@ PyDoc_STRVAR(bpygpu_shader_from_builtin_doc,
".. function:: shader_from_builtin(shader_id)\n"
"\n"
" :param shader_id: shader identifier.\n"
" :type shader_id: `int`\n"
" :type shader_id: int\n"
);
static PyObject *bpygpu_shader_from_builtin(PyObject *UNUSED(self), PyObject *arg)
{
@@ -712,9 +712,9 @@ PyDoc_STRVAR(bpygpu_shader_code_from_builtin_doc,
".. function:: shader_code_from_builtin(shader_id)\n"
"\n"
" :param shader_id: shader identifier.\n"
" :type shader_id: `int`\n"
" :type shader_id: int\n"
" :return: vertex, fragment and geometry shader codes.\n"
" :rtype: `dict`\n"
" :rtype: dict\n"
);
static PyObject *bpygpu_shader_code_from_builtin(BPyGPUShader *UNUSED(self), PyObject *arg)
{