Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)
Use Polytope collision for faster mesh intersection tests, so SOLID can actually use that qhull lib now.
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@@ -2389,7 +2389,7 @@ void buttons_ketsji(uiBlock *block, Object *ob)
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&ob->gameflag, 0, 0,0, 0,
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"Specify a bounds object for physics");
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if (ob->gameflag & OB_BOUNDS) {
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uiDefButS(block, MENU, REDRAWVIEW3D, "Boundary Display%t|Box%x0|Sphere%x1|Cylinder%x2|Cone%x3|Polyheder%x4",
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uiDefButS(block, MENU, REDRAWVIEW3D, "Boundary Display%t|Box%x0|Sphere%x1|Cylinder%x2|Cone%x3|Polyheder%x4|Polytope%x5",
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85, 125, 100, 19, &ob->boundtype, 0, 0, 0, 0, "Selects the boundary display type");
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}
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}
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