Move custom transform orientations to workspace

This commit moves the list of transform orientations from scenes to workspaces.
Main reasons for this are:
* Transform orientations are UI data and should not be stored in the scene.
* Introducion of workspaces caused some (expected) glitches with transform orientations. Mainly when removing one.
* Improves code.

More technically speaking, this commit does:
* Move list of custom transform orientations from Scene to WorkSpace struct.
* Store active transform orientation index separate from View3D.twmode (twmode can only be set to preprocessor defined values now).
* Display custom transform orientation name in header when transforming in it (used to show "global" which isn't really correct).
This commit is contained in:
Julian Eisel
2017-06-01 20:41:18 +02:00
parent 7f564d74f9
commit 46fc0bb87e
25 changed files with 304 additions and 193 deletions

View File

@@ -160,11 +160,12 @@ EnumPropertyItem rna_enum_transform_mode_types[] =
static int select_orientation_exec(bContext *C, wmOperator *op)
{
View3D *v3d = CTX_wm_view3d(C);
int orientation = RNA_enum_get(op->ptr, "orientation");
BIF_selectTransformOrientationValue(C, orientation);
BIF_selectTransformOrientationValue(v3d, orientation);
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, CTX_wm_view3d(C));
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
return OPERATOR_FINISHED;
}
@@ -206,10 +207,9 @@ static void TRANSFORM_OT_select_orientation(struct wmOperatorType *ot)
static int delete_orientation_exec(bContext *C, wmOperator *UNUSED(op))
{
View3D *v3d = CTX_wm_view3d(C);
int selected_index = (v3d->twmode - V3D_MANIP_CUSTOM);
BIF_removeTransformOrientationIndex(C, selected_index);
BIF_removeTransformOrientationIndex(C, v3d->custom_orientation_index);
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
WM_event_add_notifier(C, NC_SCENE | NA_EDITED, CTX_data_scene(C));
@@ -223,18 +223,12 @@ static int delete_orientation_invoke(bContext *C, wmOperator *op, const wmEvent
static int delete_orientation_poll(bContext *C)
{
int selected_index = -1;
View3D *v3d = CTX_wm_view3d(C);
if (ED_operator_areaactive(C) == 0)
return 0;
if (v3d) {
selected_index = (v3d->twmode - V3D_MANIP_CUSTOM);
}
return selected_index >= 0;
return (v3d->twmode >= V3D_MANIP_CUSTOM) && (v3d->custom_orientation_index != -1);
}
static void TRANSFORM_OT_delete_orientation(struct wmOperatorType *ot)