added simple shaded+wire and solid+wire drawmodes. It basically draws

the wireframe after drawing the model in solid/shaded/textured mode.
The user can set this per object using the "Wire" button in the
edit buttons window.
This commit is contained in:
2003-02-01 08:25:09 +00:00
parent dd8f2d4ee3
commit 4709eced07
3 changed files with 103 additions and 12 deletions

View File

@@ -1020,6 +1020,7 @@ void common_editbuts(void)
uiDefButC(block, TOG|BIT|0, REDRAWVIEW3D, "Bounds", 28, 140, 100, 18, &ob->dtx, 0, 0, 0, 0, "Display bounding object");
uiDefButS(block, MENU, REDRAWVIEW3D, "Bounding volume%t|Box%x0|Sphere%x1|Cylinder%x2|Cone%x3|Polyheder",
28, 120, 100, 18, &ob->boundtype, 0, 0, 0, 0, "Choose between bound objects");
uiDefButC(block, TOG|BIT|5, REDRAWVIEW3D, "Wire", 28, 100, 100, 18, &ob->dtx, 0, 0, 0, 0, "Display wireframe in shaded mode");
uiDefButC(block, TOG|BIT|1, REDRAWVIEW3D, "Axis", 28, 80, 100, 18, &ob->dtx, 0, 0, 0, 0, "Draw axis");
uiDefButC(block, TOG|BIT|2, REDRAWVIEW3D, "TexSpace", 28, 60, 100, 18, &ob->dtx, 0, 0, 0, 0, "Display texture space");
uiDefButC(block, TOG|BIT|3, REDRAWVIEW3D, "Name", 28, 40, 100, 18, &ob->dtx, 0, 0, 0, 0, "Print object name");