Combining panorama scene and Sequencer effect on scene (like glow) crashed.

Found two other issues;

- on click in sequencer, the image output window didn't redraw correct, but
  only when a render window was opened. Caused by missing 'activate' call
- added a pause in dragging-frame loop to make it idle friendly
This commit is contained in:
2004-12-02 18:12:18 +00:00
parent 64620dd650
commit 47230dbf75
4 changed files with 19 additions and 12 deletions

View File

@@ -64,11 +64,13 @@
#include "BKE_scene.h"
#include "BKE_ipo.h"
#include "BIF_screen.h"
#include "BIF_interface.h"
#include "BIF_toolbox.h"
#include "BSE_filesel.h"
#include "BIF_interface.h"
#include "BSE_headerbuttons.h"
#include "BIF_screen.h"
#include "BIF_space.h"
#include "BIF_toolbox.h"
#include "BSE_sequence.h"
#include "blendef.h"
@@ -1953,6 +1955,7 @@ void do_build_seqar_cfra(ListBase *seqbase, Sequence ***seqar, int cfra)
RE_initrender(NULL);
if (!G.background) {
mainwindow_make_active();
if(R.r.mode & R_FIELDS) update_for_newframe_muted();
R.flag= 0;