Bug fix #1939
Combining panorama scene and Sequencer effect on scene (like glow) crashed. Found two other issues; - on click in sequencer, the image output window didn't redraw correct, but only when a render window was opened. Caused by missing 'activate' call - added a pause in dragging-frame loop to make it idle friendly
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@@ -64,11 +64,13 @@
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#include "BKE_scene.h"
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#include "BKE_ipo.h"
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#include "BIF_screen.h"
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#include "BIF_interface.h"
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#include "BIF_toolbox.h"
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#include "BSE_filesel.h"
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#include "BIF_interface.h"
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#include "BSE_headerbuttons.h"
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#include "BIF_screen.h"
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#include "BIF_space.h"
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#include "BIF_toolbox.h"
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#include "BSE_sequence.h"
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#include "blendef.h"
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@@ -1953,6 +1955,7 @@ void do_build_seqar_cfra(ListBase *seqbase, Sequence ***seqar, int cfra)
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RE_initrender(NULL);
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if (!G.background) {
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mainwindow_make_active();
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if(R.r.mode & R_FIELDS) update_for_newframe_muted();
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R.flag= 0;
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