UI Code Quality: Store curve-button gradient type in derived struct
We want to move away from using `uiBut.a1`/`a2`, which is a hard to reason about design. Part of T74432. Also correct comment.
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@@ -1922,7 +1922,7 @@ void ui_draw_but_CURVE(ARegion *region, uiBut *but, const uiWidgetColors *wcol,
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BLI_rcti_size_y(&scissor_new));
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/* Do this first to not mess imm context */
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if (but->a1 == UI_GRAD_H) {
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if (but_cumap->gradient_type == UI_GRAD_H) {
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/* magic trigger for curve backgrounds */
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const float col[3] = {0.0f, 0.0f, 0.0f}; /* dummy arg */
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@@ -1945,7 +1945,7 @@ void ui_draw_but_CURVE(ARegion *region, uiBut *but, const uiWidgetColors *wcol,
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/* backdrop */
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float color_backdrop[4] = {0, 0, 0, 1};
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if (but->a1 == UI_GRAD_H) {
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if (but_cumap->gradient_type == UI_GRAD_H) {
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/* grid, hsv uses different grid */
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GPU_blend(GPU_BLEND_ALPHA);
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ARRAY_SET_ITEMS(color_backdrop, 0, 0, 0, 48.0 / 255.0);
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@@ -2002,7 +2002,7 @@ void ui_draw_but_CURVE(ARegion *region, uiBut *but, const uiWidgetColors *wcol,
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if (cumap->flag & CUMA_DRAW_SAMPLE) {
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immBegin(GPU_PRIM_LINES, 2); /* will draw one of the following 3 lines */
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if (but->a1 == UI_GRAD_H) {
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if (but_cumap->gradient_type == UI_GRAD_H) {
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float tsample[3];
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float hsv[3];
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linearrgb_to_srgb_v3_v3(tsample, cumap->sample);
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