* Mathutils attributes documented - http://www.blender.org/documentation/250PythonDoc/Mathutils.html
* Vector.difference() needed normalized vectors * bpy.DEUBG -> bpy.app.debug
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		| @@ -33,15 +33,6 @@ class Vector: | ||||
|   """ | ||||
|   The Vector object | ||||
|   ================= | ||||
|     This object gives access to Vectors in Blender. | ||||
|   @group Axises: x, y, z, w | ||||
|   @ivar x: The x value. | ||||
|   @ivar y: The y value. | ||||
|   @ivar z: The z value (if any). | ||||
|   @ivar w: The w value (if any). | ||||
|   @ivar length: The magnitude of the vector. | ||||
|   @ivar magnitude: This is a synonym for length. | ||||
|   @ivar wrapped: Whether or not this item is wrapped data | ||||
|   @note: Comparison operators can be done on Vector classes: | ||||
|       - >, >=, <, <= test the vector magnitude | ||||
|       - ==, != test vector values e.g. 1,2,3 != 1,2,4 even if they are the same length | ||||
| @@ -106,11 +97,6 @@ class Euler: | ||||
|   The Euler object | ||||
|   ================ | ||||
|     This object gives access to Eulers in Blender. | ||||
|   @group Axises: x, y, z | ||||
|   @ivar x: The heading value in degrees. | ||||
|   @ivar y: The pitch value in degrees. | ||||
|   @ivar z: The roll value in degrees. | ||||
|   @ivar wrapped: Whether or not this object is wrapping data directly | ||||
|   @note: You can access a euler object like a sequence | ||||
|       - x = euler[0] | ||||
|   @note: Comparison operators can be done: | ||||
| @@ -152,16 +138,6 @@ class Quaternion: | ||||
|   The Quaternion object | ||||
|   ===================== | ||||
|     This object gives access to Quaternions in Blender. | ||||
|   @group Axises: x, y, z, w | ||||
|   @ivar w: The w value. | ||||
|   @ivar x: The x value. | ||||
|   @ivar y: The y value. | ||||
|   @ivar z: The z value. | ||||
|   @ivar wrapped: Wether or not this object wraps data directly | ||||
|   @ivar magnitude: The magnitude of the quaternion. | ||||
|   @ivar axis: Vector representing the axis of rotation. | ||||
|   @ivar angle: A scalar representing the amount of rotation | ||||
|   in degrees. | ||||
|   @note: Comparison operators can be done: | ||||
|       - ==, != test numeric values within epsilon | ||||
|   @note: Math can be performed on Quaternion classes | ||||
| @@ -215,10 +191,6 @@ class Matrix: | ||||
|   """ | ||||
|   The Matrix Object | ||||
|   ================= | ||||
|     This object gives access to Matrices in Blender. | ||||
|   @ivar rowSize: The row size of the matrix. | ||||
|   @ivar colSize: The column size of the matrix. | ||||
|   @ivar wrapped: Whether or not this object wrapps internal data | ||||
|   @note: Math can be performed on Matrix classes | ||||
|       - mat + mat  | ||||
|       - mat - mat  | ||||
|   | ||||
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