== Render ==
Bugfix: - Frameserver rendering always got only the first frame, because re->cfra wasn't initialized.
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@@ -1949,7 +1949,7 @@ void RE_BlenderAnim(Render *re, Scene *scene, int sfra, int efra)
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while (!(G.afbreek == 1)) {
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int nf = mh->get_next_frame();
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if (nf >= 0 && nf >= scene->r.sfra && nf <= scene->r.efra) {
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scene->r.cfra = nf;
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scene->r.cfra = re->r.cfra = nf;
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do_render_all_options(re);
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