GPUBatch: Move allocator to backend
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@@ -118,7 +118,7 @@ typedef struct GPUBatch {
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};
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} GPUBatch;
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GPUBatch *GPU_batch_calloc(uint count);
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GPUBatch *GPU_batch_calloc(void);
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GPUBatch *GPU_batch_create_ex(GPUPrimType prim,
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GPUVertBuf *vert,
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GPUIndexBuf *elem,
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