GPUBatch: Move allocator to backend

This commit is contained in:
2020-08-10 11:41:22 +02:00
parent 9443da6166
commit 47bfb0f7ad
10 changed files with 176 additions and 8 deletions

View File

@@ -33,6 +33,7 @@
#include "GPU_platform.h"
#include "GPU_shader.h"
#include "gpu_backend.hh"
#include "gpu_batch_private.hh"
#include "gpu_context_private.hh"
#include "gpu_primitive_private.h"
@@ -43,6 +44,8 @@
#include <stdlib.h>
#include <string.h>
using namespace blender::gpu;
static GLuint g_default_attr_vbo = 0;
static void gpu_batch_bind(GPUBatch *batch);
@@ -86,9 +89,11 @@ void GPU_batch_vao_cache_clear(GPUBatch *batch)
batch->context = NULL;
}
GPUBatch *GPU_batch_calloc(uint count)
GPUBatch *GPU_batch_calloc(void)
{
return (GPUBatch *)MEM_callocN(sizeof(GPUBatch) * count, "GPUBatch");
GPUBatch *batch = GPUBackend::get()->batch_alloc();
memset(batch, 0, sizeof(*batch));
return batch;
}
GPUBatch *GPU_batch_create_ex(GPUPrimType prim_type,
@@ -96,7 +101,7 @@ GPUBatch *GPU_batch_create_ex(GPUPrimType prim_type,
GPUIndexBuf *elem,
eGPUBatchFlag owns_flag)
{
GPUBatch *batch = GPU_batch_calloc(1);
GPUBatch *batch = GPU_batch_calloc();
GPU_batch_init_ex(batch, prim_type, verts, elem, owns_flag);
return batch;
}
@@ -163,7 +168,8 @@ void GPU_batch_clear(GPUBatch *batch)
void GPU_batch_discard(GPUBatch *batch)
{
GPU_batch_clear(batch);
MEM_freeN(batch);
delete static_cast<Batch *>(batch);
}
/* NOTE: Override ONLY the first instance vbo (and free them if owned). */