GPUBatch: Move allocator to backend
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@@ -27,6 +27,7 @@
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#include "BLI_vector.hh"
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#include "gl_batch.hh"
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#include "gl_context.hh"
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#include "gl_drawlist.hh"
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@@ -43,6 +44,11 @@ class GLBackend : public GPUBackend {
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return new GLContext(ghost_window, shared_orphan_list_);
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};
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Batch *batch_alloc(void)
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{
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return new GLBatch();
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};
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DrawList *drawlist_alloc(int list_length)
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{
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return new GLDrawList(list_length);
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50
source/blender/gpu/opengl/gl_batch.cc
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50
source/blender/gpu/opengl/gl_batch.cc
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@@ -0,0 +1,50 @@
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2016 by Mike Erwin.
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* All rights reserved.
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*/
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/** \file
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* \ingroup gpu
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*
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* GL implementation of GPUBatch.
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* The only specificity of GL here is that it caches a list of
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* Vertex Array Objects based on the bound shader interface.
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*/
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#include "BLI_assert.h"
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#include "glew-mx.h"
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#include "gpu_batch_private.hh"
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#include "gpu_primitive_private.h"
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#include "gl_batch.hh"
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using namespace blender::gpu;
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GLBatch::GLBatch(void)
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{
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}
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GLBatch::~GLBatch()
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{
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}
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void GLBatch::draw(int v_first, int v_count, int i_first, int i_count)
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{
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UNUSED_VARS(v_first, v_count, i_first, i_count);
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}
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84
source/blender/gpu/opengl/gl_batch.hh
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84
source/blender/gpu/opengl/gl_batch.hh
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@@ -0,0 +1,84 @@
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2020, Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup gpu
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*
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* GPU geometry batch
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* Contains VAOs + VBOs + Shader representing a drawable entity.
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*/
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#pragma once
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#include "MEM_guardedalloc.h"
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#include "gpu_batch_private.hh"
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#include "glew-mx.h"
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#include "GPU_shader_interface.h"
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namespace blender {
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namespace gpu {
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#define GPU_BATCH_VAO_STATIC_LEN 3
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class GLVaoCache {
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/* Vao management: remembers all geometry state (vertex attribute bindings & element buffer)
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* for each shader interface. Start with a static number of vaos and fallback to dynamic count
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* if necessary. Once a batch goes dynamic it does not go back. */
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bool is_dynamic_vao_count = false;
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union {
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/** Static handle count */
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struct {
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const GPUShaderInterface *interfaces[GPU_BATCH_VAO_STATIC_LEN];
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GLuint vao_ids[GPU_BATCH_VAO_STATIC_LEN];
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} static_vaos;
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/** Dynamic handle count */
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struct {
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uint count;
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const GPUShaderInterface **interfaces;
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GLuint *vao_ids;
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} dynamic_vaos;
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};
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GLuint search(const GPUShaderInterface *interface);
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void insert(GLuint vao_id, const GPUShaderInterface *interface);
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void clear(void);
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void interface_remove(const GPUShaderInterface *interface);
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};
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class GLBatch : public Batch {
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private:
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/** Cached values (avoid dereferencing later). */
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GLuint vao_id;
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/** All vaos corresponding to all the GPUShaderInterface this batch was drawn with. */
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GLVaoCache vaos;
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public:
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GLBatch();
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~GLBatch();
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void draw(int v_first, int v_count, int i_first, int i_count) override;
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MEM_CXX_CLASS_ALLOC_FUNCS("GLBatch");
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};
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} // namespace gpu
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} // namespace blender
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