GPUBatch: Move allocator to backend

This commit is contained in:
2020-08-10 11:41:22 +02:00
parent 9443da6166
commit 47bfb0f7ad
10 changed files with 176 additions and 8 deletions

View File

@@ -27,6 +27,7 @@
#include "BLI_vector.hh"
#include "gl_batch.hh"
#include "gl_context.hh"
#include "gl_drawlist.hh"
@@ -43,6 +44,11 @@ class GLBackend : public GPUBackend {
return new GLContext(ghost_window, shared_orphan_list_);
};
Batch *batch_alloc(void)
{
return new GLBatch();
};
DrawList *drawlist_alloc(int list_length)
{
return new GLDrawList(list_length);

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@@ -0,0 +1,50 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*/
/** \file
* \ingroup gpu
*
* GL implementation of GPUBatch.
* The only specificity of GL here is that it caches a list of
* Vertex Array Objects based on the bound shader interface.
*/
#include "BLI_assert.h"
#include "glew-mx.h"
#include "gpu_batch_private.hh"
#include "gpu_primitive_private.h"
#include "gl_batch.hh"
using namespace blender::gpu;
GLBatch::GLBatch(void)
{
}
GLBatch::~GLBatch()
{
}
void GLBatch::draw(int v_first, int v_count, int i_first, int i_count)
{
UNUSED_VARS(v_first, v_count, i_first, i_count);
}

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@@ -0,0 +1,84 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2020, Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup gpu
*
* GPU geometry batch
* Contains VAOs + VBOs + Shader representing a drawable entity.
*/
#pragma once
#include "MEM_guardedalloc.h"
#include "gpu_batch_private.hh"
#include "glew-mx.h"
#include "GPU_shader_interface.h"
namespace blender {
namespace gpu {
#define GPU_BATCH_VAO_STATIC_LEN 3
class GLVaoCache {
/* Vao management: remembers all geometry state (vertex attribute bindings & element buffer)
* for each shader interface. Start with a static number of vaos and fallback to dynamic count
* if necessary. Once a batch goes dynamic it does not go back. */
bool is_dynamic_vao_count = false;
union {
/** Static handle count */
struct {
const GPUShaderInterface *interfaces[GPU_BATCH_VAO_STATIC_LEN];
GLuint vao_ids[GPU_BATCH_VAO_STATIC_LEN];
} static_vaos;
/** Dynamic handle count */
struct {
uint count;
const GPUShaderInterface **interfaces;
GLuint *vao_ids;
} dynamic_vaos;
};
GLuint search(const GPUShaderInterface *interface);
void insert(GLuint vao_id, const GPUShaderInterface *interface);
void clear(void);
void interface_remove(const GPUShaderInterface *interface);
};
class GLBatch : public Batch {
private:
/** Cached values (avoid dereferencing later). */
GLuint vao_id;
/** All vaos corresponding to all the GPUShaderInterface this batch was drawn with. */
GLVaoCache vaos;
public:
GLBatch();
~GLBatch();
void draw(int v_first, int v_count, int i_first, int i_count) override;
MEM_CXX_CLASS_ALLOC_FUNCS("GLBatch");
};
} // namespace gpu
} // namespace blender