GPUBatch: Move allocator to backend

This commit is contained in:
2020-08-10 11:41:22 +02:00
parent 9443da6166
commit 47bfb0f7ad
10 changed files with 176 additions and 8 deletions

View File

@@ -0,0 +1,50 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 by Mike Erwin.
* All rights reserved.
*/
/** \file
* \ingroup gpu
*
* GL implementation of GPUBatch.
* The only specificity of GL here is that it caches a list of
* Vertex Array Objects based on the bound shader interface.
*/
#include "BLI_assert.h"
#include "glew-mx.h"
#include "gpu_batch_private.hh"
#include "gpu_primitive_private.h"
#include "gl_batch.hh"
using namespace blender::gpu;
GLBatch::GLBatch(void)
{
}
GLBatch::~GLBatch()
{
}
void GLBatch::draw(int v_first, int v_count, int i_first, int i_count)
{
UNUSED_VARS(v_first, v_count, i_first, i_count);
}