GPUBatch: Move allocator to backend
This commit is contained in:
50
source/blender/gpu/opengl/gl_batch.cc
Normal file
50
source/blender/gpu/opengl/gl_batch.cc
Normal file
@@ -0,0 +1,50 @@
|
||||
/*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2016 by Mike Erwin.
|
||||
* All rights reserved.
|
||||
*/
|
||||
|
||||
/** \file
|
||||
* \ingroup gpu
|
||||
*
|
||||
* GL implementation of GPUBatch.
|
||||
* The only specificity of GL here is that it caches a list of
|
||||
* Vertex Array Objects based on the bound shader interface.
|
||||
*/
|
||||
|
||||
#include "BLI_assert.h"
|
||||
|
||||
#include "glew-mx.h"
|
||||
|
||||
#include "gpu_batch_private.hh"
|
||||
#include "gpu_primitive_private.h"
|
||||
|
||||
#include "gl_batch.hh"
|
||||
|
||||
using namespace blender::gpu;
|
||||
|
||||
GLBatch::GLBatch(void)
|
||||
{
|
||||
}
|
||||
|
||||
GLBatch::~GLBatch()
|
||||
{
|
||||
}
|
||||
|
||||
void GLBatch::draw(int v_first, int v_count, int i_first, int i_count)
|
||||
{
|
||||
UNUSED_VARS(v_first, v_count, i_first, i_count);
|
||||
}
|
Reference in New Issue
Block a user