Changed a way how RGB images are saving from RGBA
Before alpha channel was simply ignored causing bad looking straight colors which is pretty much useless. Now saving RGB would alpha-over image on top of black color, which makes final image look really nice. It's also very such the same what other graphics software does this. In the future we could easily support configurable backdrop color, which would be really the same as other SW does it. Also, it'll probably worth adding the same mode to RGB display of image editor.
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@@ -367,9 +367,9 @@ void IMB_alpha_under_color_byte(unsigned char *rect, int x, int y, float backcol
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else {
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int mul = 255 - cp[3];
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cp[0] += mul * backcol[0] / 255;
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cp[1] += mul * backcol[1] / 255;
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cp[2] += mul * backcol[2] / 255;
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cp[0] = (cp[0] * cp[3] >> 8) + mul * backcol[0] / 255;
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cp[1] = (cp[1] * cp[3] >> 8) + mul * backcol[1] / 255;
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cp[2] = (cp[2] * cp[3] >> 8) + mul * backcol[2] / 255;
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}
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cp[3] = 255;
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