modifier include cleanup, this might need fixes on other systems but hard to avoid.
also removed unused stuff from cmake modifier file
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@@ -30,56 +30,23 @@
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*
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*/
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#include "stddef.h"
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#include "string.h"
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#include "stdarg.h"
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#include "math.h"
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#include "float.h"
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/* Array modifier: duplicates the object multiple times along an axis */
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#include "DNA_curve_types.h"
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#include "DNA_meshdata_types.h"
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#include "BLI_math.h"
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#include "BLI_rand.h"
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#include "BLI_ghash.h"
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#include "BLI_edgehash.h"
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#include "MEM_guardedalloc.h"
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#include "DNA_armature_types.h"
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#include "DNA_camera_types.h"
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#include "DNA_curve_types.h"
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#include "DNA_key_types.h"
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#include "DNA_material_types.h"
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#include "DNA_meshdata_types.h"
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#include "BKE_action.h"
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#include "BKE_cdderivedmesh.h"
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#include "BKE_displist.h"
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#include "BKE_fluidsim.h"
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#include "BKE_global.h"
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#include "BKE_multires.h"
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#include "BKE_key.h"
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#include "BKE_lattice.h"
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#include "BKE_material.h"
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#include "BKE_mesh.h"
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#include "BKE_modifier.h"
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#include "BKE_object.h"
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#include "BKE_paint.h"
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#include "BKE_particle.h"
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#include "BKE_pointcache.h"
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#include "BKE_scene.h"
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#include "BKE_smoke.h"
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#include "BKE_softbody.h"
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#include "BKE_subsurf.h"
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#include "BKE_texture.h"
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#include "depsgraph_private.h"
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#include "MOD_modifiertypes.h"
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/* Array */
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/* Array modifier: duplicates the object multiple times along an axis
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*/
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static void initData(ModifierData *md)
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{
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ArrayModifierData *amd = (ArrayModifierData*) md;
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