more rna renaming for non-animated properties: mainly Texface, Particle & Pointcache changes.
Changed some names when applying. - render was use_render, changed to show_viewport so call it show_render - texface shadow was use_shadow_face, changed to use_shadow_cast since this only affects casting. - transp was alpha_mode, changed to blend_type since its similar to other overlay blending where this property name is used.
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@@ -747,7 +747,7 @@ def create_mesh(new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc, v
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blender_tface.image = image
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blender_tface.tex = True
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if has_data and image.depth == 32:
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blender_tface.transp = 'ALPHA'
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blender_tface.blend_type = 'ALPHA'
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# BUG - Evil eekadoodle problem where faces that have vert index 0 location at 3 or 4 are shuffled.
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if len(face_vert_loc_indicies)==4:
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