more rna renaming for non-animated properties: mainly Texface, Particle & Pointcache changes.

Changed some names when applying.
- render was use_render, changed to show_viewport so call it show_render
- texface shadow was use_shadow_face, changed to use_shadow_cast since this only affects casting.
- transp was alpha_mode, changed to blend_type since its similar to other overlay blending where this property name is used.
This commit is contained in:
2010-08-19 12:51:31 +00:00
parent 46e25e7c77
commit 486b3cd2f5
26 changed files with 109 additions and 106 deletions

View File

@@ -747,7 +747,7 @@ def create_mesh(new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc, v
blender_tface.image = image
blender_tface.tex = True
if has_data and image.depth == 32:
blender_tface.transp = 'ALPHA'
blender_tface.blend_type = 'ALPHA'
# BUG - Evil eekadoodle problem where faces that have vert index 0 location at 3 or 4 are shuffled.
if len(face_vert_loc_indicies)==4: