more rna renaming for non-animated properties: mainly Texface, Particle & Pointcache changes.
Changed some names when applying. - render was use_render, changed to show_viewport so call it show_render - texface shadow was use_shadow_face, changed to use_shadow_cast since this only affects casting. - transp was alpha_mode, changed to blend_type since its similar to other overlay blending where this property name is used.
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@@ -41,7 +41,7 @@ def addFluidFiles(job, path):
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job.addFile(path + fluid_file, current_frame, current_frame)
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def addPointCache(job, ob, point_cache, default_path):
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if not point_cache.disk_cache:
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if not point_cache.use_disk_cache:
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return
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@@ -49,7 +49,7 @@ def addPointCache(job, ob, point_cache, default_path):
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if name == "":
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name = "".join(["%02X" % ord(c) for c in ob.name])
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cache_path = bpy.path.abspath(point_cache.filepath) if point_cache.external else default_path
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cache_path = bpy.path.abspath(point_cache.filepath) if point_cache.use_external else default_path
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index = "%02i" % point_cache.index
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@@ -148,7 +148,7 @@ def clientSendJob(conn, scene, anim = False):
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addPointCache(job, object, modifier.domain_settings.point_cache_low, default_path)
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if modifier.domain_settings.highres:
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addPointCache(job, object, modifier.domain_settings.point_cache_high, default_path)
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elif modifier.type == "MULTIRES" and modifier.external:
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elif modifier.type == "MULTIRES" and modifier.is_external:
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file_path = bpy.path.abspath(modifier.filepath)
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job.addFile(file_path)
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