more rna renaming for non-animated properties: mainly Texface, Particle & Pointcache changes.
Changed some names when applying. - render was use_render, changed to show_viewport so call it show_render - texface shadow was use_shadow_face, changed to use_shadow_cast since this only affects casting. - transp was alpha_mode, changed to blend_type since its similar to other overlay blending where this property name is used.
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@@ -708,7 +708,7 @@ class TEXTURE_PT_envmap(TextureTypePanel, bpy.types.Panel):
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split = layout.split()
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col = split.column()
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col.prop(env, "ignore_layers")
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col.prop(env, "layers_ignore")
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col.prop(env, "resolution")
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col.prop(env, "depth")
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