style cleanup: no functional changes
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@@ -525,7 +525,7 @@ Object *find_basis_mball(Scene *scene, Object *basis)
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void calc_mballco(MetaElem *ml, float vec[3])
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{
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if (ml->mat) {
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mul_m4_v3((float ( * )[4])ml->mat, vec);
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mul_m4_v3((float (*)[4])ml->mat, vec);
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}
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}
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@@ -537,7 +537,7 @@ float densfunc(MetaElem *ball, float x, float y, float z)
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vec[0]= x;
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vec[1]= y;
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vec[2]= z;
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mul_m4_v3((float ( * )[4])ball->imat, vec);
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mul_m4_v3((float (*)[4])ball->imat, vec);
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dx= vec[0];
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dy= vec[1];
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dz= vec[2];
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@@ -1738,7 +1738,7 @@ float init_meta(Scene *scene, Object *ob) /* return totsize */
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/* transformation of Metalem bb */
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for (i=0; i<8; i++)
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mul_m4_v3((float ( * )[4])mat, mainb[a]->bb->vec[i]);
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mul_m4_v3((float (*)[4])mat, mainb[a]->bb->vec[i]);
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/* find max and min of transformed bb */
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for (i=0; i<8; i++) {
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