Clay Engine: Renaming shader.
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@@ -143,7 +143,7 @@ static DRWShadingGroup *shgroup_instance_screenspace(DRWPass *pass, struct Batch
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static DRWShadingGroup *shgroup_instance_axis_names(DRWPass *pass, struct Batch *geom)
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{
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GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_SCREENSPACE_AXIS);
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GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED_AXIS);
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DRWShadingGroup *grp = DRW_shgroup_instance_create(sh, pass, geom);
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DRW_shgroup_attrib_float(grp, "color", 3);
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