Clay Engine: Renaming shader.
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@@ -77,7 +77,7 @@ extern char datatoc_gpu_shader_instance_vert_glsl[];
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extern char datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl[];
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extern char datatoc_gpu_shader_instance_objectspace_variying_color_vert_glsl[];
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extern char datatoc_gpu_shader_instance_screenspace_variying_color_vert_glsl[];
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extern char datatoc_gpu_shader_instance_screenspace_axis_name_vert_glsl[];
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extern char datatoc_gpu_shader_instance_screen_aligned_axis_name_vert_glsl[];
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extern char datatoc_gpu_shader_3D_groundpoint_vert_glsl[];
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extern char datatoc_gpu_shader_3D_groundline_geom_glsl[];
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@@ -709,7 +709,7 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader)
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datatoc_gpu_shader_flat_color_frag_glsl},
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[GPU_SHADER_3D_SCREENSPACE_VARIYING_COLOR] = { datatoc_gpu_shader_instance_screenspace_variying_color_vert_glsl,
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datatoc_gpu_shader_flat_color_frag_glsl},
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[GPU_SHADER_3D_SCREENSPACE_AXIS] = { datatoc_gpu_shader_instance_screenspace_axis_name_vert_glsl,
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[GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED_AXIS] = { datatoc_gpu_shader_instance_screen_aligned_axis_name_vert_glsl,
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datatoc_gpu_shader_flat_color_frag_glsl},
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[GPU_SHADER_2D_POINT_FIXED_SIZE_UNIFORM_COLOR] =
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