Clay Engine: Renaming shader.

This commit is contained in:
2017-02-22 12:50:03 +01:00
parent 6dbc6dfc14
commit 48aeb0b640
5 changed files with 5 additions and 5 deletions

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@@ -143,7 +143,7 @@ static DRWShadingGroup *shgroup_instance_screenspace(DRWPass *pass, struct Batch
static DRWShadingGroup *shgroup_instance_axis_names(DRWPass *pass, struct Batch *geom) static DRWShadingGroup *shgroup_instance_axis_names(DRWPass *pass, struct Batch *geom)
{ {
GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_SCREENSPACE_AXIS); GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED_AXIS);
DRWShadingGroup *grp = DRW_shgroup_instance_create(sh, pass, geom); DRWShadingGroup *grp = DRW_shgroup_instance_create(sh, pass, geom);
DRW_shgroup_attrib_float(grp, "color", 3); DRW_shgroup_attrib_float(grp, "color", 3);

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@@ -160,7 +160,7 @@ data_to_c_simple(shaders/gpu_shader_instance_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl SRC) data_to_c_simple(shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_instance_objectspace_variying_color_vert.glsl SRC) data_to_c_simple(shaders/gpu_shader_instance_objectspace_variying_color_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_instance_screenspace_variying_color_vert.glsl SRC) data_to_c_simple(shaders/gpu_shader_instance_screenspace_variying_color_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_instance_screenspace_axis_name_vert.glsl SRC) data_to_c_simple(shaders/gpu_shader_instance_screen_aligned_axis_name_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_3D_groundline_geom.glsl SRC) data_to_c_simple(shaders/gpu_shader_3D_groundline_geom.glsl SRC)
data_to_c_simple(shaders/gpu_shader_3D_groundpoint_vert.glsl SRC) data_to_c_simple(shaders/gpu_shader_3D_groundpoint_vert.glsl SRC)

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@@ -143,7 +143,7 @@ typedef enum GPUBuiltinShader {
GPU_SHADER_3D_OBJECTSPACE_VARIYING_COLOR, GPU_SHADER_3D_OBJECTSPACE_VARIYING_COLOR,
GPU_SHADER_3D_OBJECTSPACE_SIMPLE_LIGHTING_VARIYING_COLOR, GPU_SHADER_3D_OBJECTSPACE_SIMPLE_LIGHTING_VARIYING_COLOR,
/* axis name */ /* axis name */
GPU_SHADER_3D_SCREENSPACE_AXIS, GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED_AXIS,
/* instance */ /* instance */
GPU_SHADER_INSTANCE_UNIFORM_COLOR, GPU_SHADER_INSTANCE_UNIFORM_COLOR,
GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE, GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE,

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@@ -77,7 +77,7 @@ extern char datatoc_gpu_shader_instance_vert_glsl[];
extern char datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl[]; extern char datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl[];
extern char datatoc_gpu_shader_instance_objectspace_variying_color_vert_glsl[]; extern char datatoc_gpu_shader_instance_objectspace_variying_color_vert_glsl[];
extern char datatoc_gpu_shader_instance_screenspace_variying_color_vert_glsl[]; extern char datatoc_gpu_shader_instance_screenspace_variying_color_vert_glsl[];
extern char datatoc_gpu_shader_instance_screenspace_axis_name_vert_glsl[]; extern char datatoc_gpu_shader_instance_screen_aligned_axis_name_vert_glsl[];
extern char datatoc_gpu_shader_3D_groundpoint_vert_glsl[]; extern char datatoc_gpu_shader_3D_groundpoint_vert_glsl[];
extern char datatoc_gpu_shader_3D_groundline_geom_glsl[]; extern char datatoc_gpu_shader_3D_groundline_geom_glsl[];
@@ -709,7 +709,7 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader)
datatoc_gpu_shader_flat_color_frag_glsl}, datatoc_gpu_shader_flat_color_frag_glsl},
[GPU_SHADER_3D_SCREENSPACE_VARIYING_COLOR] = { datatoc_gpu_shader_instance_screenspace_variying_color_vert_glsl, [GPU_SHADER_3D_SCREENSPACE_VARIYING_COLOR] = { datatoc_gpu_shader_instance_screenspace_variying_color_vert_glsl,
datatoc_gpu_shader_flat_color_frag_glsl}, datatoc_gpu_shader_flat_color_frag_glsl},
[GPU_SHADER_3D_SCREENSPACE_AXIS] = { datatoc_gpu_shader_instance_screenspace_axis_name_vert_glsl, [GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED_AXIS] = { datatoc_gpu_shader_instance_screen_aligned_axis_name_vert_glsl,
datatoc_gpu_shader_flat_color_frag_glsl}, datatoc_gpu_shader_flat_color_frag_glsl},
[GPU_SHADER_2D_POINT_FIXED_SIZE_UNIFORM_COLOR] = [GPU_SHADER_2D_POINT_FIXED_SIZE_UNIFORM_COLOR] =