Clay Engine: Renaming shader.
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@@ -143,7 +143,7 @@ static DRWShadingGroup *shgroup_instance_screenspace(DRWPass *pass, struct Batch
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static DRWShadingGroup *shgroup_instance_axis_names(DRWPass *pass, struct Batch *geom)
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{
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GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_SCREENSPACE_AXIS);
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GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED_AXIS);
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DRWShadingGroup *grp = DRW_shgroup_instance_create(sh, pass, geom);
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DRW_shgroup_attrib_float(grp, "color", 3);
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@@ -160,7 +160,7 @@ data_to_c_simple(shaders/gpu_shader_instance_vert.glsl SRC)
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data_to_c_simple(shaders/gpu_shader_instance_variying_size_variying_color_vert.glsl SRC)
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data_to_c_simple(shaders/gpu_shader_instance_objectspace_variying_color_vert.glsl SRC)
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data_to_c_simple(shaders/gpu_shader_instance_screenspace_variying_color_vert.glsl SRC)
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data_to_c_simple(shaders/gpu_shader_instance_screenspace_axis_name_vert.glsl SRC)
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data_to_c_simple(shaders/gpu_shader_instance_screen_aligned_axis_name_vert.glsl SRC)
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data_to_c_simple(shaders/gpu_shader_3D_groundline_geom.glsl SRC)
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data_to_c_simple(shaders/gpu_shader_3D_groundpoint_vert.glsl SRC)
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@@ -143,7 +143,7 @@ typedef enum GPUBuiltinShader {
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GPU_SHADER_3D_OBJECTSPACE_VARIYING_COLOR,
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GPU_SHADER_3D_OBJECTSPACE_SIMPLE_LIGHTING_VARIYING_COLOR,
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/* axis name */
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GPU_SHADER_3D_SCREENSPACE_AXIS,
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GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED_AXIS,
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/* instance */
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GPU_SHADER_INSTANCE_UNIFORM_COLOR,
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GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE,
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@@ -77,7 +77,7 @@ extern char datatoc_gpu_shader_instance_vert_glsl[];
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extern char datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl[];
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extern char datatoc_gpu_shader_instance_objectspace_variying_color_vert_glsl[];
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extern char datatoc_gpu_shader_instance_screenspace_variying_color_vert_glsl[];
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extern char datatoc_gpu_shader_instance_screenspace_axis_name_vert_glsl[];
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extern char datatoc_gpu_shader_instance_screen_aligned_axis_name_vert_glsl[];
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extern char datatoc_gpu_shader_3D_groundpoint_vert_glsl[];
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extern char datatoc_gpu_shader_3D_groundline_geom_glsl[];
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@@ -709,7 +709,7 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader)
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datatoc_gpu_shader_flat_color_frag_glsl},
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[GPU_SHADER_3D_SCREENSPACE_VARIYING_COLOR] = { datatoc_gpu_shader_instance_screenspace_variying_color_vert_glsl,
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datatoc_gpu_shader_flat_color_frag_glsl},
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[GPU_SHADER_3D_SCREENSPACE_AXIS] = { datatoc_gpu_shader_instance_screenspace_axis_name_vert_glsl,
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[GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED_AXIS] = { datatoc_gpu_shader_instance_screen_aligned_axis_name_vert_glsl,
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datatoc_gpu_shader_flat_color_frag_glsl},
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[GPU_SHADER_2D_POINT_FIXED_SIZE_UNIFORM_COLOR] =
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