More warning cleanups...
added a casts to: blender/blenlib/intern/BLI_memarena.c gameengine/Rasterizer/RAS_TexVert.cpp Removed unused vars from: blender/python/api2_2x/vector.c gameengine/Ketsji/KX_PyMath.cpp gameengine/Ketsji/KX_Scene.cpp gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp gameengine/Rasterizer/RAS_FramingManager.cpp gameengine/Rasterizer/RAS_Polygon.cpp gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.cpp Kent
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@@ -174,9 +174,6 @@ ComputeFrustum(
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RAS_FrameFrustum &frustum
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){
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const int winx = availableViewport.GetWidth();
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const int winy = availableViewport.GetHeight();
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RAS_FrameSettings::RAS_FrameType type = settings.FrameType();
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const float design_width = float(settings.DesignAspectWidth());
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