Made Object-level copy constraints work the same as for bones now too
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@@ -3624,10 +3624,6 @@ void copy_attr(short event)
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}
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}
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else if(event==22) {
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/* Clear the constraints on the target */
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free_constraints(&base->object->constraints);
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free_constraint_channels(&base->object->constraintChannels);
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/* Copy the constraint channels over */
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copy_constraints(&base->object->constraints, &ob->constraints);
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if (U.dupflag& USER_DUP_IPO)
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