BPython - first step for better integration of Python in Blender:

- add a new space: Space Script
- add a new dna struct: Script
- add these two properly everywhere they are meant to

It's not a tiny commit, but most of it is ground work for what is still to be done.
Right now the benefits should be: freeing the Text Editor to be used in a window even while a script w/ gui in "on" and letting more than one currently running script w/ gui be accessible from each window

Some files are added, so some build systems (not autotools) will need updates
This commit is contained in:
2003-12-14 01:18:09 +00:00
parent 6653af7914
commit 49021f7ec4
36 changed files with 1656 additions and 883 deletions

View File

@@ -33,6 +33,8 @@
#define EXPP_gen_utils_h
#include <Python.h>
#include "compile.h"
#include "eval.h" /* for PyEval_GetLocals */
#include <stdio.h>
#include <string.h>
@@ -41,6 +43,7 @@
#include <DNA_ID.h>
#include <DNA_object_types.h>
#include <DNA_material_types.h>
#include <DNA_script_types.h>
#include <DNA_scriptlink_types.h>
#include <DNA_listBase.h>
@@ -63,7 +66,6 @@ int EXPP_ReturnIntError (PyObject *type, char *error_msg);
int EXPP_check_sequence_consistency (PyObject *seq, PyTypeObject *against);
PyObject *EXPP_tuple_repr(PyObject *self, int size);
/* mapping utilities - see Texture.c for an example of how to use these */
typedef struct {
const char *sval;