BPython - first step for better integration of Python in Blender:

- add a new space: Space Script
- add a new dna struct: Script
- add these two properly everywhere they are meant to

It's not a tiny commit, but most of it is ground work for what is still to be done.
Right now the benefits should be: freeing the Text Editor to be used in a window even while a script w/ gui in "on" and letting more than one currently running script w/ gui be accessible from each window

Some files are added, so some build systems (not autotools) will need updates
This commit is contained in:
2003-12-14 01:18:09 +00:00
parent 6653af7914
commit 49021f7ec4
36 changed files with 1656 additions and 883 deletions

View File

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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: drawtext.c.
*
* Contributor(s): Willian Padovani Germano.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <stdlib.h>
#include <math.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#ifndef _WIN32
#include <unistd.h>
#else
#include <io.h>
#include "BLI_winstuff.h"
#endif
#include "MEM_guardedalloc.h"
#include "PIL_time.h"
#include "BMF_Api.h"
#include "BLI_blenlib.h"
#include "DNA_script_types.h"
#include "DNA_space_types.h"
#include "DNA_screen_types.h"
#include "DNA_userdef_types.h"
#include "BKE_utildefines.h"
#include "BKE_text.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BPY_extern.h"
#include "BIF_gl.h"
#include "BIF_keyval.h"
#include "BIF_interface.h"
#include "BIF_drawscript.h"
#include "BIF_editfont.h"
#include "BIF_spacetypes.h"
#include "BIF_usiblender.h"
#include "BIF_screen.h"
#include "BIF_toolbox.h"
#include "BIF_space.h"
#include "BIF_mywindow.h"
#include "BSE_filesel.h"
#include "mydevice.h"
#include "blendef.h"
#include "interface.h"
void drawscriptspace(ScrArea *sa, void *spacedata);
void winqreadscriptspace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt);
void drawscriptspace(ScrArea *sa, void *spacedata)
{
SpaceScript *sc = curarea->spacedata.first;
glClearColor(0.6, 0.6, 0.6, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
myortho2(-0.5, curarea->winrct.xmax-curarea->winrct.xmin-0.5, -0.5, curarea->winrct.ymax-curarea->winrct.ymin-0.5);
if(!sc->script) {
if (G.main->script.first)
sc->script = G.main->script.first;
else
return;
}
BPY_spacescript_do_pywin_draw(sc);
}
void winqreadscriptspace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt)
{
unsigned short event = evt->event;
short val = evt->val;
SpaceScript *sc = curarea->spacedata.first;
Script *script = sc->script;
if (script) {
BPY_spacescript_do_pywin_event(sc, event, val);
if (!script->flags) /* finished with this script, let's free it */
BPY_free_finished_script(script);
}
else {
if (event == QKEY)
if (val && okee("QUIT BLENDER")) exit_usiblender();
}
return;
}
void free_scriptspace (SpaceScript *sc)
{
if (!sc) return;
sc->script = NULL;
}
void unlink_script(Script *script)
{ /* copied from unlink_text in drawtext.c */
bScreen *scr;
ScrArea *area;
SpaceLink *sl;
for (scr= G.main->screen.first; scr; scr= scr->id.next) {
for (area= scr->areabase.first; area; area= area->next) {
for (sl= area->spacedata.first; sl; sl= sl->next) {
if (sl->spacetype==SPACE_SCRIPT) {
SpaceScript *sc= (SpaceScript*) sl;
if (sc->script==script) {
sc->script= NULL;
if (sc==area->spacedata.first) {
scrarea_queue_redraw(area);
}
}
}
}
}
}
}