BPython - first step for better integration of Python in Blender:

- add a new space: Space Script
- add a new dna struct: Script
- add these two properly everywhere they are meant to

It's not a tiny commit, but most of it is ground work for what is still to be done.
Right now the benefits should be: freeing the Text Editor to be used in a window even while a script w/ gui in "on" and letting more than one currently running script w/ gui be accessible from each window

Some files are added, so some build systems (not autotools) will need updates
This commit is contained in:
2003-12-14 01:18:09 +00:00
parent 6653af7914
commit 49021f7ec4
36 changed files with 1656 additions and 883 deletions

View File

@@ -71,6 +71,7 @@
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_script_types.h"
#include "DNA_view3d_types.h"
#include "DNA_userdef_types.h"
@@ -1410,6 +1411,12 @@ void filesel_prevspace()
BLI_addtail(&curarea->spacedata, sfile);
sfile= curarea->spacedata.first;
if (sfile->spacetype == SPACE_SCRIPT) {
SpaceScript *sc = (SpaceScript *)sfile;
if (sc->script) sc->script->flags &=~SCRIPT_FILESEL;
}
newspace(curarea, sfile->spacetype);
}
else newspace(curarea, SPACE_INFO);