add a way for external scripts to call X3D/VRML importer and deal with unknown node types.
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@@ -53,7 +53,7 @@ def dirName(path):
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# order dosnt matter for loc/size/rot
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# right handed rotation
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# angles are in radians
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# rotation first defines axis then ammount in deg
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# rotation first defines axis then ammount in radians
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@@ -1782,7 +1782,7 @@ def importTransform(node, ancestry):
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bpyob.setMatrix( getFinalMatrix(node, None, ancestry) )
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def load_web3d(path, PREF_FLAT=False, PREF_CIRCLE_DIV=16):
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def load_web3d(path, PREF_FLAT=False, PREF_CIRCLE_DIV=16, HELPER_FUNC = None):
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# Used when adding blender primitives
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GLOBALS['CIRCLE_DETAIL'] = PREF_CIRCLE_DIV
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@@ -1818,8 +1818,14 @@ def load_web3d(path, PREF_FLAT=False, PREF_CIRCLE_DIV=16):
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elif spec=='Transform':
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# Only use transform nodes when we are not importing a flat object hierarchy
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if PREF_FLAT==False:
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importTransform(node, ancestry)
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importTransform(node, ancestry)
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else:
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# Note, include this function so the VRML/X3D importer can be extended
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# by an external script.
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if HELPER_FUNC:
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HELPER_FUNC(node, ancestry)
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# Add in hierarchy
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if PREF_FLAT==False:
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child_dict = {}
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