Cleanup: Duplicated function
wmOrtho2_region_pixelspace and wmOrtho2_region_ui were doing exact same thing since rBSa86482f81cf3.
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@@ -893,7 +893,7 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, bool depth_write, flo
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glPushMatrix();
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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wmOrtho2_region_ui(ar);
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wmOrtho2_region_pixelspace(ar);
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glLoadIdentity();
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if (depth_write) {
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