python pose_channels -> bones

This commit is contained in:
2009-11-18 11:50:31 +00:00
parent 67c295da9c
commit 49c47fbf30
4 changed files with 10 additions and 11 deletions

View File

@@ -498,8 +498,7 @@ def write(filename, batch_objects = None, \
# not public
pose = fbxArm.blenObject.pose
# pose = fbxArm.blenObject.getPose()
self.__pose_bone = pose.pose_channels[self.blenName]
# self.__pose_bone = pose.bones[self.blenName]
self.__pose_bone = pose.bones[self.blenName]
# store a list if matricies here, (poseMatrix, head, tail)
# {frame:posematrix, frame:posematrix, ...}

View File

@@ -460,7 +460,7 @@ def bvh_node_dict2armature(context, bvh_nodes, IMPORT_START_FRAME= 1, IMPORT_LOO
bpy.ops.object.mode_set(mode='POSE', toggle=False)
pose= arm_ob.pose
pose_bones= pose.pose_channels
pose_bones= pose.bones
if ROT_STYLE=='NATIVE':

View File

@@ -78,7 +78,7 @@ class BONE_PT_transform(BoneButtonsPanel):
col.itemR(bone, "locked")
else:
pchan = ob.pose.pose_channels[context.bone.name]
pchan = ob.pose.bones[context.bone.name]
if col2:
row = layout.row()
@@ -128,7 +128,7 @@ class BONE_PT_transform_locks(BoneButtonsPanel):
ob = context.object
bone = context.bone
pchan = ob.pose.pose_channels[context.bone.name]
pchan = ob.pose.bones[context.bone.name]
row = layout.row()
col = row.column()
@@ -162,7 +162,7 @@ class BONE_PT_relations(BoneButtonsPanel):
bone = context.edit_bone
pchan = None
else:
pchan = ob.pose.pose_channels[context.bone.name]
pchan = ob.pose.bones[context.bone.name]
split = layout.split()
@@ -208,7 +208,7 @@ class BONE_PT_display(BoneButtonsPanel):
bone = context.edit_bone
pchan = None
else:
pchan = ob.pose.pose_channels[context.bone.name]
pchan = ob.pose.bones[context.bone.name]
if ob and pchan:

View File

@@ -744,7 +744,7 @@ class BONE_PT_inverse_kinematics(ConstraintButtonsPanel):
bone = context.bone
if ob and bone:
pchan = ob.pose.pose_channels[bone.name]
pchan = ob.pose.bones[bone.name]
return pchan.has_ik
return False
@@ -754,7 +754,7 @@ class BONE_PT_inverse_kinematics(ConstraintButtonsPanel):
ob = context.object
bone = context.bone
pchan = ob.pose.pose_channels[bone.name]
pchan = ob.pose.bones[bone.name]
col2 = context.region.width > narrowui
row = layout.row()
@@ -844,7 +844,7 @@ class BONE_PT_iksolver_itasc(ConstraintButtonsPanel):
bone = context.bone
if ob and bone:
pchan = ob.pose.pose_channels[bone.name]
pchan = ob.pose.bones[bone.name]
return pchan.has_ik and ob.pose.ik_solver == 'ITASC' and ob.pose.ik_param
return False
@@ -903,7 +903,7 @@ class BONE_PT_constraints(ConstraintButtonsPanel):
layout = self.layout
ob = context.object
pchan = ob.pose.pose_channels[context.bone.name]
pchan = ob.pose.bones[context.bone.name]
col2 = context.region.width > narrowui
row = layout.row()