python pose_channels -> bones
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@@ -498,8 +498,7 @@ def write(filename, batch_objects = None, \
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# not public
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pose = fbxArm.blenObject.pose
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# pose = fbxArm.blenObject.getPose()
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self.__pose_bone = pose.pose_channels[self.blenName]
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# self.__pose_bone = pose.bones[self.blenName]
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self.__pose_bone = pose.bones[self.blenName]
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# store a list if matricies here, (poseMatrix, head, tail)
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# {frame:posematrix, frame:posematrix, ...}
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@@ -460,7 +460,7 @@ def bvh_node_dict2armature(context, bvh_nodes, IMPORT_START_FRAME= 1, IMPORT_LOO
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bpy.ops.object.mode_set(mode='POSE', toggle=False)
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pose= arm_ob.pose
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pose_bones= pose.pose_channels
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pose_bones= pose.bones
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if ROT_STYLE=='NATIVE':
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@@ -78,7 +78,7 @@ class BONE_PT_transform(BoneButtonsPanel):
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col.itemR(bone, "locked")
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else:
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pchan = ob.pose.pose_channels[context.bone.name]
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pchan = ob.pose.bones[context.bone.name]
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if col2:
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row = layout.row()
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@@ -128,7 +128,7 @@ class BONE_PT_transform_locks(BoneButtonsPanel):
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ob = context.object
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bone = context.bone
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pchan = ob.pose.pose_channels[context.bone.name]
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pchan = ob.pose.bones[context.bone.name]
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row = layout.row()
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col = row.column()
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@@ -162,7 +162,7 @@ class BONE_PT_relations(BoneButtonsPanel):
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bone = context.edit_bone
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pchan = None
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else:
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pchan = ob.pose.pose_channels[context.bone.name]
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pchan = ob.pose.bones[context.bone.name]
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split = layout.split()
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@@ -208,7 +208,7 @@ class BONE_PT_display(BoneButtonsPanel):
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bone = context.edit_bone
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pchan = None
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else:
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pchan = ob.pose.pose_channels[context.bone.name]
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pchan = ob.pose.bones[context.bone.name]
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if ob and pchan:
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@@ -744,7 +744,7 @@ class BONE_PT_inverse_kinematics(ConstraintButtonsPanel):
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bone = context.bone
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if ob and bone:
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pchan = ob.pose.pose_channels[bone.name]
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pchan = ob.pose.bones[bone.name]
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return pchan.has_ik
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return False
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@@ -754,7 +754,7 @@ class BONE_PT_inverse_kinematics(ConstraintButtonsPanel):
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ob = context.object
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bone = context.bone
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pchan = ob.pose.pose_channels[bone.name]
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pchan = ob.pose.bones[bone.name]
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col2 = context.region.width > narrowui
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row = layout.row()
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@@ -844,7 +844,7 @@ class BONE_PT_iksolver_itasc(ConstraintButtonsPanel):
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bone = context.bone
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if ob and bone:
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pchan = ob.pose.pose_channels[bone.name]
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pchan = ob.pose.bones[bone.name]
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return pchan.has_ik and ob.pose.ik_solver == 'ITASC' and ob.pose.ik_param
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return False
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@@ -903,7 +903,7 @@ class BONE_PT_constraints(ConstraintButtonsPanel):
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layout = self.layout
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ob = context.object
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pchan = ob.pose.pose_channels[context.bone.name]
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pchan = ob.pose.bones[context.bone.name]
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col2 = context.region.width > narrowui
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row = layout.row()
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