With no objects in scene, press F (ALT+F) for faceselect crashed.
Bugfix #2755
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@@ -1202,7 +1202,7 @@ void set_faceselect() /* toggle */
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Mesh *me = 0;
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Mesh *me = 0;
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scrarea_queue_headredraw(curarea);
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scrarea_queue_headredraw(curarea);
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if(ob->id.lib) return;
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if(ob==NULL || ob->id.lib) return;
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if(G.f & G_FACESELECT) G.f &= ~G_FACESELECT;
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if(G.f & G_FACESELECT) G.f &= ~G_FACESELECT;
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else {
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else {
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