GPUShader: Remove some of the unused shaders
keeping GPU_SHADER_SMOKE until other occurences are removed.
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@@ -63,8 +63,6 @@
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#include <stdarg.h>
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extern char datatoc_gpu_shader_material_glsl[];
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extern char datatoc_gpu_shader_vertex_glsl[];
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extern char datatoc_gpu_shader_vertex_world_glsl[];
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extern char datatoc_gpu_shader_geometry_glsl[];
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static char *glsl_material_library = NULL;
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