Cycles: add Displacement node.
This converts object space height to world space displacement, to be linked to the new vector displacement material output. Differential Revision: https://developer.blender.org/D3015
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@@ -271,6 +271,7 @@ shader_node_categories = [
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ShaderNewNodeCategory("SH_NEW_OP_VECTOR", "Vector", items=[
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NodeItem("ShaderNodeMapping"),
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NodeItem("ShaderNodeBump"),
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NodeItem("ShaderNodeDisplacement"),
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NodeItem("ShaderNodeNormalMap"),
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NodeItem("ShaderNodeNormal"),
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NodeItem("ShaderNodeVectorCurve"),
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