Draw Manager: Use engine type pointer instead of engine name.
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@@ -83,7 +83,7 @@ typedef struct EDIT_LATTICE_Data {
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/* Struct returned by DRW_viewport_engine_data_get.
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* If you don't use one of these, just make it a (void *) */
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// void *fbl;
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char engine_name[32]; /* Required */
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void *engine_type; /* Required */
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EDIT_LATTICE_FramebufferList *fbl;
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EDIT_LATTICE_TextureList *txl;
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EDIT_LATTICE_PassList *psl;
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