A big code clean-up patch from Bastien Montagne, many thanks!
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@@ -60,7 +60,7 @@ static char SamplingShader___doc__[] =
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" :arg stroke: A Stroke object.\n"
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" :type stroke: :class:`Stroke`\n";
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static int SamplingShader___init__(BPy_SamplingShader* self, PyObject *args, PyObject *kwds)
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static int SamplingShader___init__(BPy_SamplingShader *self, PyObject *args, PyObject *kwds)
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{
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static const char *kwlist[] = {"sampling", NULL};
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float f;
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