OpenGL: rename simple shader to basic shader.

This commit is contained in:
2015-12-05 22:11:31 +01:00
parent cf921934b1
commit 4aab21f9be
21 changed files with 121 additions and 121 deletions

View File

@@ -56,7 +56,7 @@
#include "BLF_api.h"
#include "GPU_draw.h"
#include "GPU_simple_shader.h"
#include "GPU_basic_shader.h"
#include "UI_interface.h"
@@ -1238,13 +1238,13 @@ void ui_draw_but_UNITVEC(uiBut *but, uiWidgetColors *wcol, const rcti *rect)
zero_v3(light.specular);
ui_but_v3_get(but, light.direction);
GPU_simple_shader_light_set(0, &light);
GPU_basic_shader_light_set(0, &light);
for (int a = 1; a < 8; a++)
GPU_simple_shader_light_set(a, NULL);
GPU_basic_shader_light_set(a, NULL);
/* setup shader */
GPU_simple_shader_colors(diffuse, NULL, 0, 1.0f);
GPU_simple_shader_bind(GPU_SHADER_LIGHTING);
GPU_basic_shader_colors(diffuse, NULL, 0, 1.0f);
GPU_basic_shader_bind(GPU_SHADER_LIGHTING);
/* transform to button */
glPushMatrix();
@@ -1276,7 +1276,7 @@ void ui_draw_but_UNITVEC(uiBut *but, uiWidgetColors *wcol, const rcti *rect)
glCallList(displist);
/* restore */
GPU_simple_shader_bind(GPU_SHADER_USE_COLOR);
GPU_basic_shader_bind(GPU_SHADER_USE_COLOR);
GPU_default_lights();
glDisable(GL_CULL_FACE);