Fix T65066 Armature and bone selection is broken on macOS
This commit is contained in:
@@ -621,7 +621,7 @@ void GPU_batch_draw_advanced(GPUBatch *batch, int v_first, int v_count, int i_fi
|
||||
/* If using offset drawing with instancing, we must
|
||||
* use the default VAO and redo bindings. */
|
||||
glBindVertexArray(GPU_vao_default());
|
||||
batch_update_program_bindings(batch, v_first);
|
||||
batch_update_program_bindings(batch, i_first);
|
||||
}
|
||||
else {
|
||||
/* Previous call could have bind the default vao
|
||||
|
||||
Reference in New Issue
Block a user