Cleanup: Make access to widget triangle defines explicit
E.g. the vertices created for each of the defines would require a certain offset. If you don't know what to look for, finding out about this is pretty difficult. Make them easily searchable instead.
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		@@ -48,10 +48,10 @@ const vec2 jit[9] = vec2[9](
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/* We can reuse the CORNER_* bits for tria */
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#define TRIA_VEC_RANGE BIT_RANGE(6)
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const vec2 triavec[37] = vec2[37](
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	/* horizontal tria */
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	/* ROUNDBOX_TRIA_ARROWS */
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	vec2(-0.352077, 0.532607), vec2(-0.352077, -0.549313), vec2( 0.330000, -0.008353),
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	vec2( 0.352077, 0.532607), vec2( 0.352077, -0.549313), vec2(-0.330000, -0.008353),
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	/* circle tria (triangle strip) */
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	/* ROUNDBOX_TRIA_SCROLL - circle tria (triangle strip) */
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	vec2(0.000000, 1.000000),
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	vec2(0.382684, 0.923879), vec2(-0.382683, 0.923880),
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	vec2(0.707107, 0.707107), vec2(-0.707107, 0.707107),
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@@ -61,13 +61,13 @@ const vec2 triavec[37] = vec2[37](
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	vec2(0.707107, -0.707107), vec2(-0.707107, -0.707107),
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	vec2(0.382684, -0.923879), vec2(-0.382683, -0.923880),
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	vec2(0.000000, -1.000000),
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	/* menu arrow */
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	/* ROUNDBOX_TRIA_MENU - menu arrows */
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	vec2(-0.33, 0.16), vec2(0.33, 0.16), vec2(0.0, 0.82),
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	vec2(0.0, -0.82), vec2(-0.33, -0.16), vec2(0.33, -0.16),
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	/* check mark */
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	/* ROUNDBOX_TRIA_CHECK - check mark */
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	vec2(-0.578579, 0.253369),  vec2(-0.392773, 0.412794),  vec2(-0.004241, -0.328551),
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	vec2(-0.003001, 0.034320),  vec2(1.055313, 0.864744),   vec2(0.866408, 1.026895),
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	/* hold action arrow */
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	/* ROUNDBOX_TRIA_HOLD_ACTION_ARROW - hold action arrows */
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#define OY -0.2
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#define SC 0.35
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//	vec2(-0.5 + SC, 1.0 + OY),  vec2( 0.5, 1.0 + OY),  vec2( 0.5, 0.0 + OY + SC),
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