- update storage.c to use standard time codes (should fix issue

with MSVS 8)
 - broke mesh_create_shadedColors out of shadeDispList, used to
   build vertex colors for mesh in vpaint as well (also fixed
   bug where they were not initialized correctly for subsurfs)
 - added modifier_copyData and modifier_findByType functions
 - change editmode modifiers to only calculate if Realtime and
   Editmode bits are both set, makes more sense for copying
   modifiers
 - update object_copy to correctly copy modifiers
 - removed duplicate redefinition of ME_ attributes in python,
   this is a horrible idea, why was it done in the first place?
 - update armature auto vertex group code to check for subsurf
   in modifier stack
 - fixed flip_subdivision to work with move to modifier stack
 - added copymenu_modifiers, can copy all modifiers or just
   data from first modifier of a certain type (not sure how
   to deal with multiple modifiers of same type... not
   a big issue though I think)
This commit is contained in:
2005-07-27 20:16:41 +00:00
parent 410512e265
commit 4b1588e277
16 changed files with 428 additions and 218 deletions

View File

@@ -1807,7 +1807,7 @@ static void tb_do_mesh(void *arg, int event){
case 2: G.f ^= G_DRAWEDGES; break;
case 3: G.f ^= G_DRAWFACES; break;
case 4: G.f ^= G_DRAWNORMALS; break;
case 5: me->flag ^= ME_SUBSURF; DAG_object_flush_update(G.scene, OBACT, OB_RECALC_DATA); break;
case 5: flip_subdivison(OBACT, -1); break;
case 6: me->flag ^= ME_OPT_EDGES; DAG_object_flush_update(G.scene, OBACT, OB_RECALC_DATA); break;
}
addqueue(curarea->win, REDRAW, 1);