Raycast geometry node.
The //Raycast// node intersects rays from one geometry onto another. It computes hit points on the target mesh and returns normals, distances and any surface attribute specified by the user. A ray starts on each point of the input //Geometry//. Rays continue in the //Ray Direction// until they either hit the //Target Geometry// or reach the //Ray Length// limit. If the target is hit, the value of the //Is Hit// attribute in the output mesh will be true. //Hit Position//, //Hit Normal//, //Hit Distance// and //Hit Index// are the properties of the target mesh at the intersection point. In addition, a //Target Attribute// can be specified that is interpolated at the hit point and the result stored in //Hit Attribute//. Docs: D11620 Reviewed By: HooglyBoogly Differential Revision: https://developer.blender.org/D11619
This commit is contained in:
@@ -193,6 +193,7 @@ set(SRC
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geometry/nodes/node_geo_point_separate.cc
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geometry/nodes/node_geo_point_translate.cc
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geometry/nodes/node_geo_points_to_volume.cc
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geometry/nodes/node_geo_raycast.cc
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geometry/nodes/node_geo_select_by_material.cc
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geometry/nodes/node_geo_separate_components.cc
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geometry/nodes/node_geo_subdivide.cc
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@@ -81,6 +81,7 @@ void register_node_type_geo_point_scale(void);
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void register_node_type_geo_point_separate(void);
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void register_node_type_geo_point_translate(void);
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void register_node_type_geo_points_to_volume(void);
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void register_node_type_geo_raycast(void);
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void register_node_type_geo_sample_texture(void);
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void register_node_type_geo_select_by_material(void);
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void register_node_type_geo_separate_components(void);
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@@ -320,6 +320,7 @@ DefNode(GeometryNode, GEO_NODE_POINT_SCALE, def_geo_point_scale, "POINT_SCALE",
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DefNode(GeometryNode, GEO_NODE_POINT_SEPARATE, 0, "POINT_SEPARATE", PointSeparate, "Point Separate", "")
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DefNode(GeometryNode, GEO_NODE_POINT_TRANSLATE, def_geo_point_translate, "POINT_TRANSLATE", PointTranslate, "Point Translate", "")
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DefNode(GeometryNode, GEO_NODE_POINTS_TO_VOLUME, def_geo_points_to_volume, "POINTS_TO_VOLUME", PointsToVolume, "Points to Volume", "")
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DefNode(GeometryNode, GEO_NODE_RAYCAST, def_geo_raycast, "RAYCAST", Raycast, "Raycast", "")
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DefNode(GeometryNode, GEO_NODE_SELECT_BY_MATERIAL, 0, "SELECT_BY_MATERIAL", SelectByMaterial, "Select by Material", "")
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DefNode(GeometryNode, GEO_NODE_SEPARATE_COMPONENTS, 0, "SEPARATE_COMPONENTS", SeparateComponents, "Separate Components", "")
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DefNode(GeometryNode, GEO_NODE_SUBDIVIDE, 0, "SUBDIVIDE", Subdivide, "Subdivide", "")
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@@ -102,14 +102,6 @@ static void get_result_domain_and_data_type(const GeometrySet &src_geometry,
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}
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}
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static Span<MLoopTri> get_mesh_looptris(const Mesh &mesh)
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{
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/* This only updates a cache and can be considered to be logically const. */
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const MLoopTri *looptris = BKE_mesh_runtime_looptri_ensure(const_cast<Mesh *>(&mesh));
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const int looptris_len = BKE_mesh_runtime_looptri_len(&mesh);
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return {looptris, looptris_len};
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}
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static void get_closest_in_bvhtree(BVHTreeFromMesh &tree_data,
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const VArray<float3> &positions,
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const MutableSpan<int> r_indices,
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@@ -212,7 +204,7 @@ static void get_closest_mesh_polygons(const Mesh &mesh,
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Array<int> looptri_indices(positions.size());
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get_closest_mesh_looptris(mesh, positions, looptri_indices, r_distances_sq, r_positions);
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Span<MLoopTri> looptris = get_mesh_looptris(mesh);
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Span<MLoopTri> looptris = bke::mesh_surface_sample::get_mesh_looptris(mesh);
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for (const int i : positions.index_range()) {
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const MLoopTri &looptri = looptris[looptri_indices[i]];
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r_poly_indices[i] = looptri.poly;
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@@ -262,32 +254,6 @@ static void get_closest_mesh_corners(const Mesh &mesh,
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}
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}
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static void get_barycentric_coords(const Mesh &mesh,
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const Span<int> looptri_indices,
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const Span<float3> positions,
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const MutableSpan<float3> r_bary_coords)
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{
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BLI_assert(r_bary_coords.size() == positions.size());
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BLI_assert(r_bary_coords.size() == looptri_indices.size());
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Span<MLoopTri> looptris = get_mesh_looptris(mesh);
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for (const int i : r_bary_coords.index_range()) {
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const int looptri_index = looptri_indices[i];
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const MLoopTri &looptri = looptris[looptri_index];
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const int v0_index = mesh.mloop[looptri.tri[0]].v;
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const int v1_index = mesh.mloop[looptri.tri[1]].v;
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const int v2_index = mesh.mloop[looptri.tri[2]].v;
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interp_weights_tri_v3(r_bary_coords[i],
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mesh.mvert[v0_index].co,
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mesh.mvert[v1_index].co,
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mesh.mvert[v2_index].co,
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positions[i]);
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}
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}
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static void transfer_attribute_nearest_face_interpolated(const GeometrySet &src_geometry,
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GeometryComponent &dst_component,
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const VArray<float3> &dst_positions,
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@@ -308,8 +274,11 @@ static void transfer_attribute_nearest_face_interpolated(const GeometrySet &src_
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if (mesh->totpoly == 0) {
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return;
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}
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ReadAttributeLookup src_attribute = component->attribute_try_get_for_read(src_name, data_type);
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if (!src_attribute) {
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OutputAttribute dst_attribute = dst_component.attribute_try_get_for_output_only(
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dst_name, dst_domain, data_type);
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if (!src_attribute || !dst_attribute) {
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return;
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}
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@@ -318,45 +287,10 @@ static void transfer_attribute_nearest_face_interpolated(const GeometrySet &src_
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Array<float3> positions(tot_samples);
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get_closest_mesh_looptris(*mesh, dst_positions, looptri_indices, {}, positions);
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OutputAttribute dst_attribute = dst_component.attribute_try_get_for_output_only(
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dst_name, dst_domain, data_type);
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if (!dst_attribute) {
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return;
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}
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GMutableSpan dst_span = dst_attribute.as_span();
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Array<float3> bary_coords;
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bke::mesh_surface_sample::MeshAttributeInterpolator interp(mesh, positions, looptri_indices);
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interp.sample_attribute(
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src_attribute, dst_attribute, bke::mesh_surface_sample::eAttributeMapMode::INTERPOLATED);
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/* Compute barycentric coordinates only when they are needed. */
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if (src_attribute.domain != ATTR_DOMAIN_FACE) {
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bary_coords.reinitialize(tot_samples);
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get_barycentric_coords(*mesh, looptri_indices, positions, bary_coords);
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}
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/* Interpolate the source attribute on the surface. */
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switch (src_attribute.domain) {
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case ATTR_DOMAIN_POINT: {
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bke::mesh_surface_sample::sample_point_attribute(
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*mesh, looptri_indices, bary_coords, *src_attribute.varray, dst_span);
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break;
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}
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case ATTR_DOMAIN_FACE: {
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bke::mesh_surface_sample::sample_face_attribute(
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*mesh, looptri_indices, *src_attribute.varray, dst_span);
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break;
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}
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case ATTR_DOMAIN_CORNER: {
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bke::mesh_surface_sample::sample_corner_attribute(
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*mesh, looptri_indices, bary_coords, *src_attribute.varray, dst_span);
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break;
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}
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case ATTR_DOMAIN_EDGE: {
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/* Not yet supported. */
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break;
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}
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default: {
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BLI_assert_unreachable();
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break;
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}
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}
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dst_attribute.save();
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}
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321
source/blender/nodes/geometry/nodes/node_geo_raycast.cc
Normal file
321
source/blender/nodes/geometry/nodes/node_geo_raycast.cc
Normal file
@@ -0,0 +1,321 @@
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "DNA_mesh_types.h"
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#include "BKE_bvhutils.h"
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#include "BKE_mesh_sample.hh"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "node_geometry_util.hh"
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static bNodeSocketTemplate geo_node_raycast_in[] = {
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{SOCK_GEOMETRY, N_("Geometry")},
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{SOCK_GEOMETRY, N_("Target Geometry")},
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{SOCK_STRING, N_("Ray Direction")},
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{SOCK_VECTOR, N_("Ray Direction"), 0.0, 0.0, 1.0, 0.0, -FLT_MAX, FLT_MAX},
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{SOCK_STRING, N_("Ray Length")},
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{SOCK_FLOAT, N_("Ray Length"), 100.0, 0.0, 0.0, 0.0, 0.0f, FLT_MAX, PROP_DISTANCE},
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{SOCK_STRING, N_("Target Attribute")},
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{SOCK_STRING, N_("Is Hit")},
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{SOCK_STRING, N_("Hit Position")},
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{SOCK_STRING, N_("Hit Normal")},
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{SOCK_STRING, N_("Hit Distance")},
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{SOCK_STRING, N_("Hit Attribute")},
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{-1, ""},
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};
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static bNodeSocketTemplate geo_node_raycast_out[] = {
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{SOCK_GEOMETRY, N_("Geometry")},
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{-1, ""},
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};
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static void geo_node_raycast_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
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{
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uiLayoutSetPropSep(layout, true);
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uiLayoutSetPropDecorate(layout, false);
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uiItemR(layout, ptr, "mapping", 0, IFACE_("Mapping"), ICON_NONE);
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uiItemR(layout, ptr, "input_type_ray_direction", 0, IFACE_("Ray Direction"), ICON_NONE);
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uiItemR(layout, ptr, "input_type_ray_length", 0, IFACE_("Ray Length"), ICON_NONE);
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}
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static void geo_node_raycast_init(bNodeTree *UNUSED(tree), bNode *node)
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{
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NodeGeometryRaycast *data = (NodeGeometryRaycast *)MEM_callocN(sizeof(NodeGeometryRaycast),
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__func__);
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data->input_type_ray_direction = GEO_NODE_ATTRIBUTE_INPUT_VECTOR;
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data->input_type_ray_length = GEO_NODE_ATTRIBUTE_INPUT_FLOAT;
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node->storage = data;
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}
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static void geo_node_raycast_update(bNodeTree *UNUSED(ntree), bNode *node)
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{
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NodeGeometryRaycast *node_storage = (NodeGeometryRaycast *)node->storage;
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blender::nodes::update_attribute_input_socket_availabilities(
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*node,
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"Ray Direction",
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(GeometryNodeAttributeInputMode)node_storage->input_type_ray_direction);
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blender::nodes::update_attribute_input_socket_availabilities(
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*node, "Ray Length", (GeometryNodeAttributeInputMode)node_storage->input_type_ray_length);
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}
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namespace blender::nodes {
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static void raycast_to_mesh(const Mesh *mesh,
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const VArray<float3> &ray_origins,
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const VArray<float3> &ray_directions,
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const VArray<float> &ray_lengths,
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const MutableSpan<bool> r_hit,
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const MutableSpan<int> r_hit_indices,
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const MutableSpan<float3> r_hit_positions,
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const MutableSpan<float3> r_hit_normals,
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const MutableSpan<float> r_hit_distances)
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{
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BLI_assert(ray_origins.size() == ray_directions.size());
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BLI_assert(ray_origins.size() == ray_lengths.size());
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BLI_assert(ray_origins.size() == r_hit.size() || r_hit.is_empty());
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BLI_assert(ray_origins.size() == r_hit_indices.size() || r_hit_indices.is_empty());
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BLI_assert(ray_origins.size() == r_hit_positions.size() || r_hit_positions.is_empty());
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BLI_assert(ray_origins.size() == r_hit_normals.size() || r_hit_normals.is_empty());
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BLI_assert(ray_origins.size() == r_hit_distances.size() || r_hit_distances.is_empty());
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BVHTreeFromMesh tree_data;
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BKE_bvhtree_from_mesh_get(&tree_data, const_cast<Mesh *>(mesh), BVHTREE_FROM_LOOPTRI, 4);
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if (tree_data.tree != NULL) {
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for (const int i : ray_origins.index_range()) {
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const float ray_length = ray_lengths[i];
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const float3 ray_origin = ray_origins[i];
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const float3 ray_direction = ray_directions[i].normalized();
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BVHTreeRayHit hit;
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hit.index = -1;
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hit.dist = ray_length;
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if (BLI_bvhtree_ray_cast(tree_data.tree,
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ray_origin,
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ray_direction,
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0.0f,
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&hit,
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tree_data.raycast_callback,
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&tree_data) != -1) {
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if (!r_hit.is_empty()) {
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r_hit[i] = hit.index >= 0;
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}
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if (!r_hit_indices.is_empty()) {
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/* Index should always be a valid looptri index, use 0 when hit failed. */
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r_hit_indices[i] = max_ii(hit.index, 0);
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}
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if (!r_hit_positions.is_empty()) {
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r_hit_positions[i] = hit.co;
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}
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if (!r_hit_normals.is_empty()) {
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r_hit_normals[i] = hit.no;
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}
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if (!r_hit_distances.is_empty()) {
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r_hit_distances[i] = hit.dist;
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}
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}
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else {
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if (!r_hit.is_empty()) {
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r_hit[i] = false;
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}
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if (!r_hit_indices.is_empty()) {
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r_hit_indices[i] = 0;
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}
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if (!r_hit_positions.is_empty()) {
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r_hit_positions[i] = float3(0.0f, 0.0f, 0.0f);
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}
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if (!r_hit_normals.is_empty()) {
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r_hit_normals[i] = float3(0.0f, 0.0f, 0.0f);
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}
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if (!r_hit_distances.is_empty()) {
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r_hit_distances[i] = ray_length;
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}
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}
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}
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free_bvhtree_from_mesh(&tree_data);
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}
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}
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static bke::mesh_surface_sample::eAttributeMapMode get_map_mode(
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GeometryNodeRaycastMapMode map_mode)
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{
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switch (map_mode) {
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case GEO_NODE_RAYCAST_INTERPOLATED:
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return bke::mesh_surface_sample::eAttributeMapMode::INTERPOLATED;
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default:
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case GEO_NODE_RAYCAST_NEAREST:
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return bke::mesh_surface_sample::eAttributeMapMode::NEAREST;
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}
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}
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static void raycast_from_points(const GeoNodeExecParams ¶ms,
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const GeometrySet &src_geometry,
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GeometryComponent &dst_component,
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const StringRef hit_name,
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const StringRef hit_position_name,
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const StringRef hit_normal_name,
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const StringRef hit_distance_name,
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const Span<std::string> hit_attribute_names,
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const Span<std::string> hit_attribute_output_names)
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{
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BLI_assert(hit_attribute_names.size() == hit_attribute_output_names.size());
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const MeshComponent *src_mesh_component = src_geometry.get_component_for_read<MeshComponent>();
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if (src_mesh_component == nullptr) {
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return;
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}
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const Mesh *src_mesh = src_mesh_component->get_for_read();
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if (src_mesh == nullptr) {
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return;
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}
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if (src_mesh->totpoly == 0) {
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return;
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}
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const NodeGeometryRaycast &storage = *(const NodeGeometryRaycast *)params.node().storage;
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bke::mesh_surface_sample::eAttributeMapMode map_mode = get_map_mode(
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(GeometryNodeRaycastMapMode)storage.mapping);
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const AttributeDomain result_domain = ATTR_DOMAIN_POINT;
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GVArray_Typed<float3> ray_origins = dst_component.attribute_get_for_read<float3>(
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"position", result_domain, {0, 0, 0});
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GVArray_Typed<float3> ray_directions = params.get_input_attribute<float3>(
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"Ray Direction", dst_component, result_domain, {0, 0, 0});
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GVArray_Typed<float> ray_lengths = params.get_input_attribute<float>(
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"Ray Length", dst_component, result_domain, 0);
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OutputAttribute_Typed<bool> hit_attribute =
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dst_component.attribute_try_get_for_output_only<bool>(hit_name, result_domain);
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OutputAttribute_Typed<float3> hit_position_attribute =
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dst_component.attribute_try_get_for_output_only<float3>(hit_position_name, result_domain);
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OutputAttribute_Typed<float3> hit_normal_attribute =
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dst_component.attribute_try_get_for_output_only<float3>(hit_normal_name, result_domain);
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OutputAttribute_Typed<float> hit_distance_attribute =
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dst_component.attribute_try_get_for_output_only<float>(hit_distance_name, result_domain);
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/* Positions and looptri indices are always needed for interpolation,
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* so create temporary arrays if no output attribute is given.
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*/
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Array<int> hit_indices;
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Array<float3> hit_positions_internal;
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if (!hit_attribute_names.is_empty()) {
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hit_indices.reinitialize(ray_origins->size());
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|
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if (!hit_position_attribute) {
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hit_positions_internal.reinitialize(ray_origins->size());
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}
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}
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const MutableSpan<bool> is_hit = hit_attribute ? hit_attribute.as_span() : MutableSpan<bool>();
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const MutableSpan<float3> hit_positions = hit_position_attribute ?
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hit_position_attribute.as_span() :
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hit_positions_internal;
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const MutableSpan<float3> hit_normals = hit_normal_attribute ? hit_normal_attribute.as_span() :
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MutableSpan<float3>();
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const MutableSpan<float> hit_distances = hit_distance_attribute ?
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hit_distance_attribute.as_span() :
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MutableSpan<float>();
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raycast_to_mesh(src_mesh,
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||||
ray_origins,
|
||||
ray_directions,
|
||||
ray_lengths,
|
||||
is_hit,
|
||||
hit_indices,
|
||||
hit_positions,
|
||||
hit_normals,
|
||||
hit_distances);
|
||||
|
||||
hit_attribute.save();
|
||||
hit_position_attribute.save();
|
||||
hit_normal_attribute.save();
|
||||
hit_distance_attribute.save();
|
||||
|
||||
/* Custom interpolated attributes */
|
||||
bke::mesh_surface_sample::MeshAttributeInterpolator interp(src_mesh, hit_positions, hit_indices);
|
||||
for (const int i : hit_attribute_names.index_range()) {
|
||||
const std::optional<AttributeMetaData> meta_data = src_mesh_component->attribute_get_meta_data(
|
||||
hit_attribute_names[i]);
|
||||
if (meta_data) {
|
||||
ReadAttributeLookup hit_attribute = src_mesh_component->attribute_try_get_for_read(
|
||||
hit_attribute_names[i]);
|
||||
OutputAttribute hit_attribute_output = dst_component.attribute_try_get_for_output_only(
|
||||
hit_attribute_output_names[i], result_domain, meta_data->data_type);
|
||||
|
||||
interp.sample_attribute(hit_attribute, hit_attribute_output, map_mode);
|
||||
|
||||
hit_attribute_output.save();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void geo_node_raycast_exec(GeoNodeExecParams params)
|
||||
{
|
||||
GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
|
||||
GeometrySet cast_geometry_set = params.extract_input<GeometrySet>("Target Geometry");
|
||||
|
||||
const std::string hit_name = params.extract_input<std::string>("Is Hit");
|
||||
const std::string hit_position_name = params.extract_input<std::string>("Hit Position");
|
||||
const std::string hit_normal_name = params.extract_input<std::string>("Hit Normal");
|
||||
const std::string hit_distance_name = params.extract_input<std::string>("Hit Distance");
|
||||
|
||||
const Array<std::string> hit_attribute_names = {
|
||||
params.extract_input<std::string>("Target Attribute")};
|
||||
const Array<std::string> hit_attribute_output_names = {
|
||||
params.extract_input<std::string>("Hit Attribute")};
|
||||
|
||||
geometry_set = bke::geometry_set_realize_instances(geometry_set);
|
||||
cast_geometry_set = bke::geometry_set_realize_instances(cast_geometry_set);
|
||||
|
||||
static const Array<GeometryComponentType> SupportedTypes = {
|
||||
GEO_COMPONENT_TYPE_MESH, GEO_COMPONENT_TYPE_POINT_CLOUD, GEO_COMPONENT_TYPE_CURVE};
|
||||
for (GeometryComponentType geo_type : SupportedTypes) {
|
||||
if (geometry_set.has(geo_type)) {
|
||||
raycast_from_points(params,
|
||||
cast_geometry_set,
|
||||
geometry_set.get_component_for_write(geo_type),
|
||||
hit_name,
|
||||
hit_position_name,
|
||||
hit_normal_name,
|
||||
hit_distance_name,
|
||||
hit_attribute_names,
|
||||
hit_attribute_output_names);
|
||||
}
|
||||
}
|
||||
|
||||
params.set_output("Geometry", geometry_set);
|
||||
}
|
||||
|
||||
} // namespace blender::nodes
|
||||
|
||||
void register_node_type_geo_raycast()
|
||||
{
|
||||
static bNodeType ntype;
|
||||
|
||||
geo_node_type_base(&ntype, GEO_NODE_RAYCAST, "Raycast", NODE_CLASS_GEOMETRY, 0);
|
||||
node_type_socket_templates(&ntype, geo_node_raycast_in, geo_node_raycast_out);
|
||||
node_type_size_preset(&ntype, NODE_SIZE_LARGE);
|
||||
node_type_init(&ntype, geo_node_raycast_init);
|
||||
node_type_update(&ntype, geo_node_raycast_update);
|
||||
node_type_storage(
|
||||
&ntype, "NodeGeometryRaycast", node_free_standard_storage, node_copy_standard_storage);
|
||||
ntype.geometry_node_execute = blender::nodes::geo_node_raycast_exec;
|
||||
ntype.draw_buttons = geo_node_raycast_layout;
|
||||
nodeRegisterType(&ntype);
|
||||
}
|
Reference in New Issue
Block a user